Jan 28, 2012

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Patch Notes: 1.1.0c – Server Disconnects

The specially scheduled Saturday maintenance has concluded after a brief extension, and the patch note has been posted. That’s right, patch note. There was but one tidbit in today’s patch listed. Does that mean there isn’t more? Not necessarily, but it’s all we can go on!

Let us know if you see anything else changed.

Patch 1.1.0c – 1/28/2012

General

    • Improved service to reduce the number of player disconnections to the character selection screen.


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Jan 24, 2012

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Patch Notes: 1.1.0b – Ability Delay & Performance Improvements

It’s Tuesday morning, and that means the servers are down while BioWare is busy loading up a brand new patch for Star Wars: The Old Republic!

It turns out, this is not yet patch 1.1.1 as expected, but rather 1.1.0b. However, when I took a glance at the fixes, I got really excited. BioWare’s included 2 biggies: improvements for game client performance in certain areas, as well as fixes for the “ability delay” issue!

Anyway, we’ll have to wait until the servers are back up to test, but this is great news for players across the board.

Patch notes follow, and you can always get the latest notes from BioWare’s official page.

1.1.0b Patch Notes – 1/24/2012

General

  • Implemented optimizations to improve performance on Republic and Imperial Fleets.

Classes and Combat

  • Significantly improved the delay when activating player abilities, particularly when in lower framerate situations. This allows for improved ability responsiveness in hectic combat situations.

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Jan 21, 2012

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Patch Notes: 1.1.1 – Public Test Server

As promised. BioWare isn’t wasting any time with the patches and bug fixes. Yesterday, BioWare published the patch notes for upcoming patch 1.1.1, the first dot dev after Game Update 1.1, Rise of the Rakghouls. As such, there’s a long list if items.

You can play on the Public Test Server by selecting the appropriate environment from you Star Wars: The Old Republic launcher.

The notes follow here, and you can always get the latest Public Test Server notes at the Test Center on SWTOR.com, including PTS server status and access to the PTS forum.

Star Wars: The Old Republic – 1.1.1 Patch Notes

Classes and Combat


General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

 


Jedi Knight


Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

 


Jedi Consular


Sage

  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

 

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Jan 18, 2012

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Patch Notes: 1.1 – Rise Of The Rakghouls

It’s finally here! Game Update 1.1 – Rise of the Rakghouls, the first content patch for Star Wars: The Old Republic has arrived! After being delayed for one day for quality control, the ~200MB patch is available for download.

The highlight of the patch is of course the new Flashpoint, Kaon Under Siege. Here we see players taking on Rakghouls in what isn’t exactly a hospitable environment. According to BioWare Lead End-game Designer Gabe Amatangelo, we can look forward to cool encounters and dynamic lighting in here!

There are also numerous other improvements and fixes, including the long-awaited return of anti-aliasing. So feel free to browse through the patch notes below, all laced with delicious too tips from Torhead, of course!

You can always catch the latest patch notes as well as an archive of past patches on BioWare’s official Patch Notes page.

 

Star Wars: The Old Republic Patch 1.1 – 1/18/2012

Rise Of The Rakghouls

General

  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General

  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard

  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded characterif they leave Guard’s range.
  • The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
  • Using character rotation keys no longer breaks a character out of cover.

Taunt

  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

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Jan 12, 2012

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Patch Notes: 1.0.2d – Flashpoint Fixes And Modding Exploit

This morning, BioWare performed a short scheduled maintenance period to apply a small client patch, 1.0.2d. This patch was originally scheduled for last Tuesday, but was postponed for undisclosed reasons. Appears to just be some small but important bug fixes. The notes follow below.

You can always catch the latest patch notes as well as an archive of past patches on BioWare’s official Patch Notes page.

1.0.2d Patch Notes 1/12/2012

Items

  • Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.

Flashpoints and Operations

Flashpoints

Bug Fixes
  • Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

Operations

Eternity Vault
  • Using “Reset All Active Operations” no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

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