Jan 21, 2012

Posted by in Patch Notes | 8 Comments

Patch Notes: 1.1.1 – Public Test Server

As promised. BioWare isn’t wasting any time with the patches and bug fixes. Yesterday, BioWare published the patch notes for upcoming patch 1.1.1, the first dot dev after Game Update 1.1, Rise of the Rakghouls. As such, there’s a long list if items.

You can play on the Public Test Server by selecting the appropriate environment from you Star Wars: The Old Republic launcher.

The notes follow here, and you can always get the latest Public Test Server notes at the Test Center on SWTOR.com, including PTS server status and access to the PTS forum.

Star Wars: The Old Republic – 1.1.1 Patch Notes

Classes and Combat


General

      • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
      • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
      • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

 


Jedi Knight


Guardian

        • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

 


Jedi Consular


Sage

        • Mental Alacrity: Now correctly costs no Force to activate.
        • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

 

Smuggler


Scoundrel

        • Flechette Round: Now provides 30% armor penetration while active.
        • K.O.: This ability now knocks the target down for 1.5 seconds.
        • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

 


Imperial Agent


Operative

        • Acid Blade: Now provides 30% armor penetration while active.
        • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
        • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

 


Bounty Hunter


Mercenary

        • Sweeping Blasters can now be made free with Thermal Sensor Override.

 


Powertech

      • Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations


Flashpoints


Directive 7

        • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
        • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

 


The False Emperor

        • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

 


The Foundry

        • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
        • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

 


The Red Reaper

        • Lord Kherus now grants less experience.
        • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
        • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

 


Operations


Eternity Vault

        • Players no longer randomly die in this Operation after being in Gharj’s lava.

 


Karagga’s Palace

        • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
        • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
        • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
        • Karagga no longer snaps up above portions of the walls during combat.

 


Bug Fixes


General

      • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.

Items


Bug Fixes

    • Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs


Missions


Imperial

        • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
        • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
        • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.

 


Republic

      • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

PvP


Warzones

    • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Space Combat


General

    • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI


General

      • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

 


Bug Fixes

    • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes

    • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.


  1. Cocochinese says:

    Coming from an operative’s viewpoint, this makes me a sad panda. I know our burst was pretty high though. I just hope that the nerf is not so hard as to make us useless in pvp haha.

  2. Operatives and smugglers knew it was coming!

    Glad they fixed the completion credit also

    • Darkthunder says:

      Certainly not the last time one or more classes will be nerfed, or buffed. Balancing is changed constantly, in any MMO.

      Flavor of the Month, also changes from time to time. I have no doubt another class will spring up as the new Flavor before long.

      As far as i’m concerned, who cares how much damage or healing you do, as long as you enjoy playing the class.

      • While i’m off the general “Play what you like” , eventually someone will pop online like Elitist Jerks saying x spec is better than y, and don’t even play z cause it is bad. It’s just inevitable. And i’ve had some unfortune encounters on WoW , getting kicked on the spot for playing X class/spec.

    • We also expect a buff in sustained dps or chase capability to compensate, but… Guess not. If this goes in as is, there will be even less of them in war zone.

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