Jan 13, 2012

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Zlatto’s Bazaar: Gathering Etiquette – Answering Two Common Questions

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often – I’ve got stuff I gotta sell.  Your comments are encouraged, especially if they make me credits…

I wanted to clearly state that fairness is an important character trait in Toydarians. Can you believe there is an image stating that we are thieves on wikipedia? You just can’t trust anything you read on the Internet). Who decides what is fair? Well that is the question that separates a guerful and his credits.

While playing Star Wars: The Old Republic this last week, I had a few incidents I wanted to talk about here with the readers of AAJ. I was clearing a strong mob on Alderaan that was standing right on top of a lovely barrel of Phobium. Out of the corner of my eye, a Sith Warrior swoops in and grabs it and then laughs via emote and flies off. I know I am on the Empire side, where Dark Side mentality abounds, but I mean really? I had hoped a good percentage of the umrons had stayed put in PandaWorld!

"I got this!"

The next incident was in a PUG, running a quick 4 player heroic. When I asked about who got to scavenge the strong droids that we were killing, the group lead stated he needed all of the materials and his guild mate agreed. Adding to the lack of support was his companion, which did not seem to come to my aid in the discussion. I left the jackwagons to find another player.

So I decided to ask a few players out in the community two questions. I’d love continued input on these topics, so keep your responses coming, but here are the responses I’ve received so far.

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Jan 5, 2012

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Zlatto’s Bazaar: Juggling 3 Gathering Skills – The Good, The Bad And The Profitable

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often.  Your comments are encouraged, especially if they make me credits…

When you run past a resource node that you are unable to harvest because your skill is not high enough, do your teeth clench just a bit? When you run past a resource node that you do not even have the correct crew skill to harvest in the first place, do you still get that itch? If you answered yes to either of these questions you might be a candidate for a full gathering crew skills selection.

The Good

Have you thought about what it would be like to be take only gathering skills in Star Wars: The Old Republic? I not only thought about it… I am enjoying it, and I figured I would share some thoughts about it. I selected Archaeology, Slicing and Scavenging for my three options.  My reason was all about the utilization by my possible customers and … well, Slicing to help fund my other characters.

There are 3 Crew Skills that use Scavenging materials and 2 Crew Skills that use Archaeology, so the number of prospective buyers is greatly increased. Now this is just a theory of mine, and to be honest I am as unsure as a ferglutzing shop keeper.  Volume of prospects does not always lead to direct profit. Another theory would be  Scavenging and Bioanalysis.  Why, you ask? Well they are both skinning supported gathering skills. In my leveling efforts there are countless Strong enemies of both Bio and Droid origin.  The only thing more profitable than finding a node on a map is creating your own and getting XP for doing it!

What 3 would you take? Have you thought about why you would choose what you would choose?

 

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Dec 29, 2011

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Zlatto’s Bazaar: Level Your Crew Skills Remotely

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often. Your comments are encouraged, especially if they make me credits…

Hi there. My name is Zlatto, and I have a problem. My addiction is Crew Skills, and its been …. well, only 3 minutes since my last fix because lets be honest: I have SWTOR up in another window as I write this and I am sending my crew out on missions whenever they become available.

What I wanted to share with the community today is the ability to level up your Crew Skills via your smartphone or tablet. 

Oh yes, it is possible with a little bit of planning and effort. I can tell you that my last ‘all staff’ meeting was far more entertaining as I sent out my crew on slicing missions while listening to the monthly speaker tell me about the need for us to me more focused on ….. hmmm I missed what the topic of our focus was.  WHO CARES?! I can level my Crew Skills up remotely.

To accomplish this feat of nerdvana there are a few requirements:

  1. A smartphone or tablet that can access the internet
  2. A program from the store of your device that enables remote control desktop
  3. A lot of patience

To better dissect the effort I will share my process. I am an iPhone user, so I happen to already own an app called iTeleport that I use for work. I can not tell you how cool it is to walk around during a presentation with only your iPhone in your hand and control your presentation remotely. Now, iTeleport work with both the Mac and PC for remote desktop control.  Since TOR requires a PC (or lets say Windows) you must download the Windows version. The process leverages your Gmail credentials and an internal VNC server to enable the connection from handheld to PC.  Below is what the screen looks like on my phone, you can see the full desktop including the Windows taskbar at the bottom of the screen:

Now comes the tricky part. I use the security key, so I must have that with me if I am going to login to TOR while on the go.  The screen is small, but I can stretch it using the reverse pinch command.  The app has a keyboard command to allow me to login. It takes some getting used to, navigating only a portion of your screen at a time, but its just a matter of patience to move between the screens, selecting the right menu items for choosing your missions and clicking ‘Send Companion’.  The image below shows a crafting screen.  It is more difficult to Craft then to send your crew on Missions remotely (imho) due to the smaller click-able area that you have to select the item to craft.  You can zoom in pretty close but its still a challenge to mouse over the specific hot spot on the screen.  As you can see below I run a dual screen environment, this is great for my home game play but an issue for when you are working remotely on your phone. You need to give yourself as much space and screen room as possible to make the selection of the steps you want to accomplish as easily as possible.

Sure it feels a little like a Wile E. Coyote setup, but hey I was able to skill up 10 points in slicing and was able to ‘net’ a few thousand in credits. (Editor’s Note: Here’s a video of AKAMikeB giving a demo of how he does the same thing!)

So now you have the way… do you have the will? It’s all about the credits! Let us know how it goes!

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Dec 23, 2011

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Zlatto’s Bazaar: Biochem – The Non-Crafter’s Crew Skill?

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often. Your comments are encouraged, especially if they make me credits…

I know the title is a bit vague, but the concept came to me as I was checking out ways to make credits from my Consular’s Biochem skills. So far, we all know that Slicing will be an easy money maker. From what I have seen, once the skill has been leveled to 150 I was averaging a net gain of 20% just sending my crew out on lock box missions. As of today I have not been able to see what the GTN will be like for profit margins on Augments, but I would guess that there are going to be plenty of players looking to take a short cut to leveling their skills and we all should look to profit from it.

But back to Biochem and my goofy article title.

As you might have been able to tell, I am a bit of an OCD crafter (which might be why they let me spout my crazy here at AAJ). So as soon as I started leveling my character I was gathering on Tython before I could even craft. When I finally got my first companion I was able to craft up Biochem to the mid 20’s with just what I had in my inventory. As a testament to my disorder – I mean really who needs a level 8 purple item when you will craft past it in just hours – I worked up Reusable Compact Medpac to test a theory itch that I needed to scratch. Now look carefully at the image below:

I grabbed the image from Torhead as my screen shots in game are a bit challenging due to the strange Windows 7 64 bit craziness (that’s the last time I buy a gaming laptop from a Jawa). The image above differs from what we see in game as it does not have a “Requires” statement. In game, the Reusable Compact Medpac requires a player to have Biochem level 1 along side the actual character level of 8. “Why do I care about this Zlatto? I could have lost a quick game of Hutball in the time I have wasted reading this article”. Give me a another few paragraphs and a few questions to you and I will make it worth your while.

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Dec 15, 2011

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Zlatto’s Bazaar: Doing Nothing Is Profitable

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often. Your comments are encouraged, especially if they make me credits…

When it comes to playing a merchant class style character, you face some grind like any average player. A player’s skill progression in most MMOs depends on the money, effort, time and skill. In most games, these dependencies have always created a feeling of toil and effort over being a hero. I was fortunate to be able to spend a lot of time testing out crafting mechanics in Star Wars: The Old Republic during beta. The numbers can always be adjusted but the concepts behind them should still be in play now that the game has launched.

Doing Nothing Is Profitable?

Ok, so I cannot state with certainty that the economics in the game will make all crafting professions profitable. Heck, the only guarantees right now might be Slicing and maybe certain Treasure Hunting selections. The mechanism of a truly profitable MMORPG economy are high-brow topics covered by Momus and all his crazy spreadsheets over at Blasters, Beggers & Credits. But there is more to profit than just credits my impatient  scrag-enders. Remember the famous Toydarian saying, “Time is Money.” In this regard I can clearly state that crafting, in its current iteration in TOR, is profitable.

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Dec 1, 2011

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Zlatto’s Bazaar: Reverse Engineering Theorycrafting

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often.  Your comments are encouraged, especially if they make me credits…

Hello, all you GTN moguls-in-training! I’m glad you decided to stop by so we can talk about the exciting math of Reverse Engineering! With the NDA gone, I wanted to get into some of the exciting non-combat mechanics of the game. No spoilers to worry about here, it’s all about crafting and Reverse Engineering in mass quantities to enable us to look a bit behind the curtain of ‘random’ as defined by BioWare.

You can toggle Reverse Engineering on in your Inventory panel, which will allow you to select certain items to... Reverse Engineer and perhaps learn to make a better version of that item!

I am not a statistics guru, but because I am skilled in short-changing purchases in any monetary unit of the known galaxy, I figured it would be best for me to share my accumulated numbers with you, and then together we could decide what they mean. I expect there is a closeted math geek or two that might read the column, so lets hope they decide to chime in and give us some deeper analysis.

This article will assume that you are all up to speed on the process, risk, and rewards of Reverse Engineering. If you are not yet a guru on the topic, take a quick moment and read Momus’ informative article on the subject found over here in Blasters, Beggars and Credits. For now, I’ve decided not to dive into the itemization gain seen at each level of Premium (green), Prototype (blue) and Artifact (purple.) That discussion could barely be covered with a 12-part series and would require more time than I can spend at the moment.

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