Feb 24, 2012

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Patch Notes: 1.1.5 – Public Test Server – I’m Rollin’!

Today, BioWare rolled out a brand new build of Star Wars: The Old Republic to the Public Test Server. Patch 1.1.5 is now available for players to test and the notes are available below, or here.

Items of note are the addition of a /roll command as well as a fix to the Master Looter function. Also interesting is the reduction in price of several speeder models “until patch 1.2”. Hmm.

No word on character copy yet, which is truly required for the PTS to be of any real value (at least to players.)

Anyway, you can get more details from the official Test Center including instructions on how to participate. And don’t forget to head over to the official Public Test Server forums to give BioWare your feedback when you do!


Star Wars™: The Old Republic™ — 1.1.5 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

Sith Warrior

  • The French version of the “Darth” title is now correct.

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Feb 22, 2012

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Council Chambers: No “I” In Guild

Council Chambers is all about the ins and outs of guild leadership in Star Wars: The Old Republic.  Each week, we’ll look at running and managing a guild through good times, bad times and everything in between.  

First, let me say – from a spelling perspective, yes of course I know there is an “I” in guild. The title comes from the famous expression of, “No “I” in team” – we’ll overlook the fact that there is in fact a “me” there.   Ahem.

Last week, we talked about the Guild Summit and what kinds of questions you’d maybe be interested in learning more about. While I got a lot of feedback about the game as a whole – which likely will not be addressed at the Summit, as it is specifically and solely about and for guilds – I’ll definitely keep my ears open for news on any of the topics our readers asked about, as well as doing my best to cover the event as a whole.

In the feedback and comments from that entry though, a very interesting – and sometimes passionate – debate ensued about what a guild actually is, what it should provide to its members, what its members should provide to it, and all those issues related to those things. It got me to thinking about this topic, and what guild membership really means to people. So this week, let’s look at what a guild actually is, and how that matches up to what players think it ought to be?

This is every guild, right?

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Feb 22, 2012

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Quick Start Guide: Maps & Navigation

This morning along with a fresh new patch, BioWare also brought the latest installment of their video Quick Start guide series. This time, the legendary Eric Musco walks players though using the powerful and extensive map system in Star Wars: The Old Republic.

I have to say the map isn’t 100% user friendly to get into, but once you do, it’s a very powerful feature and a great addition (almost necessary) for a game like TOR.

You can check out other videos in the series, as well as hints at upcoming topics here. Enjoy!

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Feb 22, 2012

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Patch Notes: 1.1.4 – Global Cooldown UI, Bug Fixes & More

BioWare pushed patch 1.1.4 to the live servers earlier today, and includes some bug fixes as well as some minor improvements. Most notably is the inclusion of yser-selectable preferences for the Global Cooldown interface behavior. The flexibility should be just what players were looking for! But I will also take this opportunity to suggest that if BioWare had allowed an open API for add-ons, the community would have solved this long ago and BioWare could have concentrated on more important things.

These notes, as well as all previous notes are available on BioWare’s official patch notes archive.

1.1.4 Patch Notes — 2/22/2012

General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat

General

  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

 

Imperial Agent

Operative

  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

 

Bounty Hunter

Powertech

  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

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Feb 21, 2012

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Video: A Look At Star Wars: The Old Republic

In a nice mid-week update, BioWare has released a brand new video entitled “A Look At The Old Republic.”

No MMO launch is ever perfect, but we are pleased to report that the launch of Star Wars™: The Old Republic™ on December 20, 2011 was a tremendous success. More than two million copies of the game have been sold, and the servers are full of players logging in to experience their own personal Star Wars™ sagas and to play with friends through the hundreds of hours of massively-multiplayer content.

While it doesn’t contain any new information for veteran players of the game, it’s a neat recap of the game from launch to the present day. According to the video, over 2 million copies of the game have been sold, and over 14,000,000 characters have been created!

There are video vignettes of the live pit at the studio from launch day, and you can see the anticipation of everyone standing around waiting for the flood gates to open!

All in all, worth a watch and especially worth sending to a friend who might be on the fence about giving TOR a try.

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Feb 21, 2012

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Halls Of Healing: Bringing Balance to the Force

Each week or thereabouts here at Ask A Jedi, we’ll meditate on the finer points of the healer’s role in Star Wars: The Old Republic. No matter where your allegiance lies, you’re sure to find guidance here in the Halls Of Healing!

Last week’s patch started some heavy complaints on the official forums and elsewhere in the blogosphere when they announced the nerf to Surge Rating. I was, maybe to your surprise, quite delighted at these changes. Why you may ask? I currently play a Scoundrel, and as you might know Critical Rating and Surge Rating are a very important part of the mechanics due to talents such as Accomplished Sawbones and Prognosis: Critical. So why would I be delighted at these changes? Currently the state of the Scoundrel/Operative healing is quite poor. I’m not talking in terms of numbers or how to be competitive, but how the actual mechanics and toolbox of the class. We are heavily dependant on our critical hits to be able to put out good numbers and if you ask me this is where the fault in the design is. While it is particularly so for Scoundrel/Operative healers the way Critical Strikes is designed in the game, it has a major effect on other healers as well.

A Nerf eating some delicious grass

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Feb 20, 2012

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Yellow Posts: Closing Outstanding Issues And Companion Equipment: Need Or Greed?

This week we start with Georg Zoeller, Principal Lead Combat Designer, having way too much fun on the RP forums:

Dear Sir,

With much delight we confirm your order for 200 C2-N2 Advanced Spaceship Maintenance Droids. The C2 Droid Corporation is enlightened by your humble request for this superior, Republic technology and is looking forward to replace the inferior R2-V8 units found on these hopelessly outdated spaceships of yours.

regards

The Republic.

Man, if I was the one delivering that cargo, I sure hope the Empire would board my ship so that I would have an excuse drop that shipment….

Ahem…back on topic. User Joaby posted in the official Asia/Pacific region launch thread that he would like to know where exactly the servers for that region will be located. Joveth Gonzalez, Associate Online Community Manager, lets us know that those servers will be placed in Australia.

Hi there Joaby! Just wanted to let you know that the servers will be located in Australia.

In addition, Mr. Gonzalez let us know that the game client will not be region locked so anyone can play on those servers easily (thanks to bahugboto for asking the question):

Hi bahugboto! Thanks for your questions! Yes there will be, in fact, an Asia/Pacific tab under the location selection list and anyone with an active SWTOR account will be able to play on these…

If you didn’t notice, in the upcoming 1.1.4 patch a couple outstanding issues are being addressed. Specifically, using abilities that indirectly target players (like AoE abilities) will no longer damage PvP flagged players if you aren’t PvP flagged. Per Amber Green, Live Community Coordinator:

Hi everyone. Thank you all for your patience and reports. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

I mentioned this a few weeks back, so it’s nice to see this problem finally getting cleared up.

Ms. Green also tells us that the “\” key, which is used to quickly open the bug report submission page, is now re-bindable:

Hi everyone. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

Hallelujah! No more accidental opening of bug reports when typing frantically in PvP or other hectic situations.

Lastly this week is a topic that I am really interested in. Right now, the only options when rolling for dropped equipment in groups are “Need”, “Greed”, or “Pass”. Given TOR’s unique companion system, should I roll “Need” on items that I want to use for my companion or “Greed” since I am not going to use the item on my main character? It’s a dilemma of etiquette since I don’t think an unspoken standard has been set for this situation. I have been in groups where needing on gear for companions was perfectly acceptable and others where players were booted for such behavior.

However, it sounds like BioWare is aware of this confusion and is working to improve the rolling mechanics to make this easier. Damion Schubert, Principle Lead Systems Designer, has some good information for us about Companion needing and greeding:

Need vs. greed isn’t as simple in our game because of companions, as well as Orange Gear and mod extraction. 

We will probably limit the ‘need’ button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear for these purposes – this will allow CC users to roll against each other without competing with the guy who wants to sell the gear for credits.

I don’t have a timeline on this for you guys right now, though – certainly not in the next major patch. In the meantime, I strongly recommend that players who care clearly decide the expected need/greed role behaviors (‘no companion need rolling or you’re out!’) when a group is initially formed. In the meantime, I’ll work on getting this feature in the works.

Sadly, this won’t be coming in the 1.2 patch, but at least they are going to start working on it. And please let us know what you think the proper etiquette is in situations like this. “Need” for companion gear, or “Greed”?

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Feb 19, 2012

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Trio Of Ex-TOR Developers Form New Game Studio

Hot on the heels of Senior Writer Drew Karpyshyn leaving BioWare and the video game business comes news that 3 more senior developers from BioWare, who have worked on Star Wars: The Old Republic for more than 5 years, have departed the company to pursue other opportunities.

Lead Concept Artist Arnie Jorgensen, whom we did an interview with last year at Star Wars Celebration, along with artist Alex Thomas and developer John Watson left BioWare to form their own game studio in Austin, Texas called Stoic. They are working on a game called The Banner Saga that will borrow heavily from their own individual experiences, as well as that of BioWare:

“It will include BioWare-style dialog, exploration of gorgeously painted landscapes, and turn-based strategic combat,” Watson said.

The Banner Saga will be released in 2 phases, the first of which will include multi-player combat. It has an interesting art style and might be something to watch! Head over to Indie Games Magazine for the full story.

And Arnie, if you and your team are reading this, good luck with your project – we will be following closely!

 

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Feb 18, 2012

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J!NX Unleashes SW:TOR Swag!

If you’ve been dying to show your love for Star Wars: The Old Republic outside of Carrick Station, the fine folks at J!NX just gave you a whole bunch of ways to do it! The gaming-culture company probably best known for their World of Warcraft clothing has released a Hutt-load of TOR-themed t-shirts, in both men’s and women’s styles.

There are designs representing every single class, plus you can also fly the colors of your faction… and even reveal if you lean a little to the dark side ;)

We’ve posted a couple shots below, but head over to the J!NX site to check ’em all out and maybe even order one for yourself!

 

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Feb 17, 2012

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United We Stand: What’s In A Name?

United We Stand is an Ask A Jedi series focusing on guilds, groups, and other communities in Star Wars: The Old Republic. By examining the communities that we form, we can create a stronger game for ourselves, build relationships that will last a lifetime, and perhaps even change the world itself.

My name is technically not TwinHits. For unless one has very strange parents, one would expect a more normal name for a person. However this is the internet, and here on the internet we name ourselves.

Not so much in the tribal sense of the word, there is no ceremony where the elders gather around the youth about to venture onto the web for the first time, lay their hands on his shoulders and declare him ‘Starman2000’. Instead, naming is a very personal act. It’s what comes to mind when you stare at the required and empty name field when you are rolling a new character, sign up on a new website, or even name your computer so it’s recognizable to you on your home network.

These names define the cyber-citizen because it is the name that divides the online person and the offline person. With a name comes a personality, completely separate from your real offline identity. These personalities can take on a life of their own making actions of that name entirely different from the actions of your real name, completely unconnected to each other. Separate identities lets one become separate people, different personas for different situations.

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