Feb 25, 2012

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Blue Milk & Cereal: Do Credits Matter?

No day would be complete without the breakfast of Jedi: Blue Milk & Cereal.  Every morning, the team at Ask A Jedi will get Force-induced thoughts coursing through your head with delicious issues from around the galaxy! Join in the discussion below to make your voice heard!

We’re back! At least temporarily… still trying to get a solid, consistent writer to handle the BM&C duties, so if you have any ideas for discussion topics, let us know!

The recent Public Test Server patch notes for patch 1.1.5 that indicated that speeders will have their priced reduced until patch 1.2. Now, there are no more details than that right now, and I can’t imagine the thinking behind that. Will they go back up in price in 1.2?

At any rate, I posed this very question on the PTS forum and once of the responses was from a player that said he had so many credits, he could afford anything they put up. This got me to thinking… do credits even matter anymore? It seems that most players who simply play the game have more than enough credits to do whatever they need to that the game lays out for them. In a way, your “credit counter” is just another progress bar. Not very interesting.

And honestly, I’m not just picking on TOR here. Most MMOs, including World of Warcraft, have devalued in-game currency so much that it has lost nearly all meaning. Some of this is due to the constant fight between gold farmers and RMT. There are all kinds of special currencies, badges, tokens and whatnot that replace the “money” in the game to assure the player is the one doing the content and earning the reward.

I miss the old days. When money was money and it was a way to buy whatever you wanted! And even then, I don’t think games should automatically fill your “money progress bar” so that you can have everything… you should have to work a bit and save – just like in real life – to achieve certain things.

What’s the solutoin? I don’t know… is it soulbound currency that you could only spend with NPCs and the Auction House/GTN? Maybe. But it just feels like we’ve lost our way (and the battle) when we’re looking for ways to replace currency with… other types of currency. What are your thoughts?

Do credits matter enough in TOR (or any other MMO)?

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Feb 24, 2012

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Patch Notes: 1.1.5 – Public Test Server – I’m Rollin’!

Today, BioWare rolled out a brand new build of Star Wars: The Old Republic to the Public Test Server. Patch 1.1.5 is now available for players to test and the notes are available below, or here.

Items of note are the addition of a /roll command as well as a fix to the Master Looter function. Also interesting is the reduction in price of several speeder models “until patch 1.2”. Hmm.

No word on character copy yet, which is truly required for the PTS to be of any real value (at least to players.)

Anyway, you can get more details from the official Test Center including instructions on how to participate. And don’t forget to head over to the official Public Test Server forums to give BioWare your feedback when you do!


Star Wars™: The Old Republic™ — 1.1.5 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

Sith Warrior

  • The French version of the “Darth” title is now correct.

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Feb 22, 2012

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Council Chambers: No “I” In Guild

Council Chambers is all about the ins and outs of guild leadership in Star Wars: The Old Republic.  Each week, we’ll look at running and managing a guild through good times, bad times and everything in between.  

First, let me say – from a spelling perspective, yes of course I know there is an “I” in guild. The title comes from the famous expression of, “No “I” in team” – we’ll overlook the fact that there is in fact a “me” there.   Ahem.

Last week, we talked about the Guild Summit and what kinds of questions you’d maybe be interested in learning more about. While I got a lot of feedback about the game as a whole – which likely will not be addressed at the Summit, as it is specifically and solely about and for guilds – I’ll definitely keep my ears open for news on any of the topics our readers asked about, as well as doing my best to cover the event as a whole.

In the feedback and comments from that entry though, a very interesting – and sometimes passionate – debate ensued about what a guild actually is, what it should provide to its members, what its members should provide to it, and all those issues related to those things. It got me to thinking about this topic, and what guild membership really means to people. So this week, let’s look at what a guild actually is, and how that matches up to what players think it ought to be?

This is every guild, right?

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Feb 22, 2012

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Patch Notes: 1.1.4 – Global Cooldown UI, Bug Fixes & More

BioWare pushed patch 1.1.4 to the live servers earlier today, and includes some bug fixes as well as some minor improvements. Most notably is the inclusion of yser-selectable preferences for the Global Cooldown interface behavior. The flexibility should be just what players were looking for! But I will also take this opportunity to suggest that if BioWare had allowed an open API for add-ons, the community would have solved this long ago and BioWare could have concentrated on more important things.

These notes, as well as all previous notes are available on BioWare’s official patch notes archive.

1.1.4 Patch Notes — 2/22/2012

General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat

General

  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

 

Imperial Agent

Operative

  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

 

Bounty Hunter

Powertech

  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

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Feb 21, 2012

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Halls Of Healing: Bringing Balance to the Force

Each week or thereabouts here at Ask A Jedi, we’ll meditate on the finer points of the healer’s role in Star Wars: The Old Republic. No matter where your allegiance lies, you’re sure to find guidance here in the Halls Of Healing!

Last week’s patch started some heavy complaints on the official forums and elsewhere in the blogosphere when they announced the nerf to Surge Rating. I was, maybe to your surprise, quite delighted at these changes. Why you may ask? I currently play a Scoundrel, and as you might know Critical Rating and Surge Rating are a very important part of the mechanics due to talents such as Accomplished Sawbones and Prognosis: Critical. So why would I be delighted at these changes? Currently the state of the Scoundrel/Operative healing is quite poor. I’m not talking in terms of numbers or how to be competitive, but how the actual mechanics and toolbox of the class. We are heavily dependant on our critical hits to be able to put out good numbers and if you ask me this is where the fault in the design is. While it is particularly so for Scoundrel/Operative healers the way Critical Strikes is designed in the game, it has a major effect on other healers as well.

A Nerf eating some delicious grass

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Feb 20, 2012

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Yellow Posts: Closing Outstanding Issues And Companion Equipment: Need Or Greed?

This week we start with Georg Zoeller, Principal Lead Combat Designer, having way too much fun on the RP forums:

Dear Sir,

With much delight we confirm your order for 200 C2-N2 Advanced Spaceship Maintenance Droids. The C2 Droid Corporation is enlightened by your humble request for this superior, Republic technology and is looking forward to replace the inferior R2-V8 units found on these hopelessly outdated spaceships of yours.

regards

The Republic.

Man, if I was the one delivering that cargo, I sure hope the Empire would board my ship so that I would have an excuse drop that shipment….

Ahem…back on topic. User Joaby posted in the official Asia/Pacific region launch thread that he would like to know where exactly the servers for that region will be located. Joveth Gonzalez, Associate Online Community Manager, lets us know that those servers will be placed in Australia.

Hi there Joaby! Just wanted to let you know that the servers will be located in Australia.

In addition, Mr. Gonzalez let us know that the game client will not be region locked so anyone can play on those servers easily (thanks to bahugboto for asking the question):

Hi bahugboto! Thanks for your questions! Yes there will be, in fact, an Asia/Pacific tab under the location selection list and anyone with an active SWTOR account will be able to play on these…

If you didn’t notice, in the upcoming 1.1.4 patch a couple outstanding issues are being addressed. Specifically, using abilities that indirectly target players (like AoE abilities) will no longer damage PvP flagged players if you aren’t PvP flagged. Per Amber Green, Live Community Coordinator:

Hi everyone. Thank you all for your patience and reports. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

I mentioned this a few weeks back, so it’s nice to see this problem finally getting cleared up.

Ms. Green also tells us that the “\” key, which is used to quickly open the bug report submission page, is now re-bindable:

Hi everyone. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

Hallelujah! No more accidental opening of bug reports when typing frantically in PvP or other hectic situations.

Lastly this week is a topic that I am really interested in. Right now, the only options when rolling for dropped equipment in groups are “Need”, “Greed”, or “Pass”. Given TOR’s unique companion system, should I roll “Need” on items that I want to use for my companion or “Greed” since I am not going to use the item on my main character? It’s a dilemma of etiquette since I don’t think an unspoken standard has been set for this situation. I have been in groups where needing on gear for companions was perfectly acceptable and others where players were booted for such behavior.

However, it sounds like BioWare is aware of this confusion and is working to improve the rolling mechanics to make this easier. Damion Schubert, Principle Lead Systems Designer, has some good information for us about Companion needing and greeding:

Need vs. greed isn’t as simple in our game because of companions, as well as Orange Gear and mod extraction. 

We will probably limit the ‘need’ button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear for these purposes – this will allow CC users to roll against each other without competing with the guy who wants to sell the gear for credits.

I don’t have a timeline on this for you guys right now, though – certainly not in the next major patch. In the meantime, I strongly recommend that players who care clearly decide the expected need/greed role behaviors (‘no companion need rolling or you’re out!’) when a group is initially formed. In the meantime, I’ll work on getting this feature in the works.

Sadly, this won’t be coming in the 1.2 patch, but at least they are going to start working on it. And please let us know what you think the proper etiquette is in situations like this. “Need” for companion gear, or “Greed”?

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Feb 17, 2012

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United We Stand: What’s In A Name?

United We Stand is an Ask A Jedi series focusing on guilds, groups, and other communities in Star Wars: The Old Republic. By examining the communities that we form, we can create a stronger game for ourselves, build relationships that will last a lifetime, and perhaps even change the world itself.

My name is technically not TwinHits. For unless one has very strange parents, one would expect a more normal name for a person. However this is the internet, and here on the internet we name ourselves.

Not so much in the tribal sense of the word, there is no ceremony where the elders gather around the youth about to venture onto the web for the first time, lay their hands on his shoulders and declare him ‘Starman2000’. Instead, naming is a very personal act. It’s what comes to mind when you stare at the required and empty name field when you are rolling a new character, sign up on a new website, or even name your computer so it’s recognizable to you on your home network.

These names define the cyber-citizen because it is the name that divides the online person and the offline person. With a name comes a personality, completely separate from your real offline identity. These personalities can take on a life of their own making actions of that name entirely different from the actions of your real name, completely unconnected to each other. Separate identities lets one become separate people, different personas for different situations.

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Feb 16, 2012

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Council Chambers: Breaking and Fixing Things

AAJ Goes To Austin

A week or two ago, BioWare announced plans for an upcoming Guild Summit, to gather leaders from a number of the more famous guilds and the community as a whole to talk about the status of guilds in The Old Republic.  AAJ will have two members there – Reedyn, our Healing columnist, will be there on behalf of his guild, and I will be on site representing Ask A Jedi – so in lieu of this week’s advice, I would like to ask all of our readers out there what questions you have for the BioWare team that I can present on your behalf, or what information you are hoping to get out of the summit so I’ll know what to look and listen for.

Questions, Please!

Please post any questions or issues you want to know more about at the summit in the comments below, and I promise I will gather them all up and see what I can do about getting input.  We will be soaking and poking throughout as much of the information as we can while on site, bringing you as much news as possible about the plans BioWare has for guilds in TOR, and also asking any questions or raising any concerns you have about guilds as well.

From my perspective, I’m really looking forward to learning more about the overall plan and visions for guilds and communities within The Old Republic.  I am as excited as the next person about the possibility of guild banks and guild housing or ships, so I will definitely be on the lookout to learn more about these features.  I would also like to hear if they intend to implement a guild leveling system, as I have some fairly strong – and not favorable – opinions on these based on my experiences managing a guild elsewhere when these were rolled out. Allow me to say a bit more on that, as an example of a “good idea gone horribly awry”…

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Feb 16, 2012

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Patch Notes: 1.1.4 – Public Test Server

BioWare has just pushed patch 1.1.4 to the Public Test Server! One of the most important changes listed in the notes below (so far) is the options for display of the Global Cool Down. For past patches, it hasn’t made much sense to get on the PTS because you needed a higher level character to test the changes. But in this case, you can see the GCD changes from the first time you set foot on to your origin world.

So, I IMPLORE all players to log on to the Public Test Server and try this out… and give BioWare the feedback they need to get this right!

 

Star Wars™: The Old Republic™ – 1.1.4 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.

Classes and Combat

General

  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

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Feb 15, 2012

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Blue Milk & Cereal: Are You Playing Another MMO Besides TOR?

No day would be complete without the breakfast of Jedi: Blue Milk & Cereal.  Every morning, the team at Ask A Jedi will get Force-induced thoughts coursing through your head with delicious issues from around the galaxy! Join in the discussion below to make your voice heard!

MMORPGs are interesting beasts. They consume enormous amounts of resources over the course of many years to design, develop and produce. Likewise, they also consume huge amounts time from players, who gladly give it up to enjoy exploring their favorite stories and worlds. I’ve always said that MMOs are consumed more as a hobby than a video game, since the nature of the participation is more of a long-term commitment and investment in improving over time. Not a run-and-gun quickie like a simple 40-hour video game gives you.

Because of this, there’s a widely-held belief that you can only play one MMO at a time… and I tend to agree. There just isn’t a way to fully engage in more than one MMO when you consider what that investment means, coupled with real-life responsibilities. This is why there always seems to be a “war” that someone has to win when a new MMO comes out… because one must stop playing one to start playing the other.

None the less, there are those that maintain that you can play more than one MMO at a time. So that’s the question for today… do you guys play another MMO besides Star Wars: The Old Republic? And I’m not talking about dabbling in a free-to-play title here and there, or the demo of some other game. I am talking about full on commitment to character development and everything the game has to offer. Let’s hear it, hardcores!

Do you play another MMO besides The Old Republic?

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