Dec 11, 2011

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Wild Space: Legacy Families, Preference Tips, And Crowd Control

It’s a big galaxy our there, and Wild Space can be a dangerous place. Worry not, explorer – each week we’ll navigate you safely through the lost hyperspace routes of the Deep Core and track down the great articles and entertainment from around the SW:TOR fan community, all in less than 12 parsecs, of course!

Republic Trooper

Details on the Legacy System are pretty limited. We know once you complete Act 1 of your class story, the Legacy System opens up to you and you can create a surname for your current character and every other character that you create.

But what happens when one of your alts is human and the other is a zabrak? Roleplaying wise, is it possible for a human and zabrak to be related by blood? Probably, but we don’t know for sure. Republic Trooper wrote up a really good Legacy System article that seeks to answer this question. To quote them:

“It’s not impossible to believe that there would be interspecies marriages in the Star Wars universe but I don’t believe there is a heavy genre history of that occurring…My point is if I want to roll a Twi’lek Jedi Warrior and then a Mirialan Smuggler, after my initial Human Republic Trooper of course, they would all share the same last name and Legacy…It’ll be interesting to see how the interspecies Legacy Families are handled once the game goes live and future content patches begin to flesh out the Legacy framework.”

Indeed it will be interesting to see. Check out the full article over on Republic Trooper.

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Dec 5, 2011

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Yellow Posts: Canceled Pre-Orders, Achievements, And The Beta Client

Once again, there is little to report, dear readers. With the end of the beta, the devs are in final crunch-time mode to get every last bug squashed and every feature polished.

There have been reports that Walmart has been canceling the pre-orders for some people. BioWare doesn’t know why this has been happening and will be reaching out to Walmart on Monday to try and find a solution. First posted by ppglenn, Senior Online Community Manager Stephen Reid responded soon thereafter to say that they are looking into the issue.

Hello everyone,

We will investigate this issue ASAP, although we may not have further details to share before Monday.

I obviously cannot speak on behalf of any retailer, however I would like to let people know who have pre-ordered and redeemed their pre-order code, that their Early Game Access is still secured. You may apply any Game Code from any edition of The Old Republic to your account.

As I said, we’ll look into this ASAP and update you when we can.

A later report by a forum member confirmed that both Collectors and Standard Editions have been canceled by the worlds largest retailer. So, if you are in the unfortunate situation of having bee notified by Walmart that your pre-order was canceled, I would stay tuned to this thread for updates.

Forum poster Ironeyes heard like the rest of us that Achievements were going to be in the game at launch. Apparently however, he could not locate them in-game as of right now (and neither could I when I tried to go look). David Bass, Senior Community Coordinator, responded to let us all know that Achievements are located in the Codex:

Achievements are indeed in the game currently. You’ll receive achievements for things like killing certain “Epic Enemies,” unlocking titles, and accomplishing objectives in PvP. These are all kept in a special category in your Codex, so that you can view how you earned each one at any time.

Last up, forum poster Gordknight wanted to know if his beta test client that has been installed for a while would need to be uninstalled to make way for the retail client. Once again, David Bass responded to let us know that more information was forthcoming:

Don’t uninstall yet. We’ll have more info soon about the testing game client vs. the live client.

This was an interesting statement since we already have this from Stephen Reid that specifically says not to uninstall the beta client because it will patch up all the way to the retail version. I guess we will just have to wait for more info to be sure!

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Dec 4, 2011

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Wild Space: Choice, Item Mods, And Gameplay

It’s a big galaxy our there, and Wild Space can be a dangerous place. Worry not, explorer – each week we’ll navigate you safely through the lost hyperspace routes of the Deep Core and track down the great articles and entertainment from around the SW:TOR fan community, all in less than 12 parsecs, of course!

TORWars

Our good buddies over on TORWars turned me on to the fansite SWTORFace.com, where the crew has been churning out several great video guides for how to do different things in TOR. The most recent video describes how the item modification system works.

BioWare has stated that you could use your first lightsaber from when you get it, all the way up to level 50 just by swapping out item modifications to improve it’s stats. Check out this helpful video that explains how this process works from SWTORFace, as well as their many other guide videos on their YouTube page.

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Dec 1, 2011

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Blue Milk & Cereal: Will You Create A Back Story For Your Character?

No day would be complete without the breakfast of Jedi: Blue Milk & Cereal.  Every morning, the team at Ask A Jedi will get Force-induced thoughts coursing through your head with delicious issues from around the galaxy! Join in the discussion below to make your voice heard!

From the very beginning, BioWare has stated that one goal for TOR is to re-create the table-top roleplaying experience in digital form. For example, group conversations were added to mimic the exchanges that players have out of character when sitting around a roleplaying table. Every player has an opinion on what should be said to a non-player character, but only one person can actually speak to them. For those who have had the good fortune to play Dungeons & Dragons or even the (now defunct) Star Wars table-top RPG know how incredibly fun these exchanges can be.

I don’t know if there is truly anything better than becoming completely invested in your fictitious character’s personality and actions. Playing with friends who are just as invested as you are in their characters can lead to some truly great experiences. It’s just fun to lose yourself in another person and imagine that you are part of a great rebellion against an oppressive regime or that your sister has been captured by marauding bandits and you have to track them down to rescue her.

Ah…nostalgia. Anyway, one of the best ways to really get into your character is to create a back story or at least decide on some personality traits for your character. BioWare has kindly given us a good starting point for our back story in the form of the legendary opening crawl, but that may not be enough for some people.

Personally, I am determined to develop a really good back story so that I can get invested in my Sith Warrior. My question to all of you this morning is are you going to do the same? Let us know if you plan to work on a back story for your character before launch!

Will you create a back-story for your character?

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Nov 28, 2011

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Yellow Posts: Keybinds, Lightsabers, And Community Updates

For those of you who did not get into the beta, you may be curious to know if you will be able to re-map key bindings to your desired configuration. Forum user Boozefish was curious and confused since he had heard that this feature was not available in the current beta build. He posted a thread titled, “Changing default keybinds,” to ask about it. However, Damion Schubert, Principal Lead Systems Designer, was able to step-in and let us know that key binds are able to be modified:

Keybinding is in, fear not.

Forum poster Aximand found a quote that Stephen Reid said at San Diego Comic Con when he was asked about lightsaber colors. In the thread titled “’Dozens and dozens’ of colors,” Aximand wanted to know of Mr. Reid’s quote about there being “dozens and dozens” of lightsaber color options was accurate. David Bass, Senior Community Coordinator, confirmed that yes, there are tons of colors that haven’t been discovered yet by data mining:

There are definitely still undiscovered colors out there.

Have you been planning on getting your guild into the Pre-Launch Guild Program? Well you better hurry, because sign-ups for the program end on December 2. As Associate Community Production Coordinator Courtney Woods, explains:

A few weeks ago weannounced that Phase 3 of our Pre-Launch Guild Program had begun. Phase 3: Deployment allows guild members to see whether or not their guild qualifies for transfer into the game. As we approach Early Game Access for Star Wars™: The Old Republic™, we want to remind all of you in guilds that the Pre-Launch Guild Program will end on December 2nd, 11:59PM CST so that guilds can be assigned to servers for Early Game Access.

Lastly, a new associate community manager has just popped up on the scene. JovethGonzalez created his welcome post on Saturday during the crazyness of beta test weekend starting up. Since most of you were probably busy testing the game, be sure to head over to the forums and welcome our new community manager to the fray…err…community!

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