Yellow Posts: Cooldown Animation and Reverse Engineering
Easily the biggest thread of the week was started by Joveth Gonzalez, Associate Online Community Manager, titled “Poll: What do you think about the new changes made to global cooldown UI in 1.1.2?”. The poll has since been closed with 57% responding “They’re terrible!”, 31% responding “They’re good!”, and 12% responding “I don’t care”.
BioWare’s Stephen Reid, Senior Online Community Manager, wants to stress that the developer’s have heard the feedback from the community and changes are coming. If you saw the community blog post on Friday, then you know that you are going to have a lot more flexibility with how your cooldown animations are displayed. So when exactly are these changes coming? According to Mr. Reid, sometime within the next couple of weeks:
…tentatively scheduled for deployment in the week beginning Monday 20th.
Personally, I am really excited for the cooldown text functionality. That was one of the first mods I installed when I played WoW so I can’t wait to have the same functionality as a standard feature in TOR. It’s also really nice to see the devs respond so quickly to issues like this. The cooldown animation changes were not received very well by a lot of players, but the devs saw the feedback and are making quite a few changes to improve the animations.
This gives me a lot of hope for the future of TOR if the devs are willing to listen to feedback and make changes quickly.
User Priam created a thread to ask “Is RE [Reverse Engineering] Broken?” He reverse engineered quite a few items and never got a blue upgrade schematic. So, he wanted to know if the “drop” rate was stealth-nerfed in the most recent patch. Turns out that it is just a bug and will soon be fixed. Here is Patrick Malott, Systems Designer, with the details:
The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items.