Dec 23, 2011

Posted by in News | 4 Comments

Public Test Server Now Available + 1.0.1 Patch Notes

A few days ago, we reported on a dev post from Game Testing Coordinator Amber Green about the upcoming Public Test Server for Star Wars: The Old Republic. While the post was removed, we knew that the PTS was imminent. And as of today, it’s available! Green posts:

Welcome! The Star Wars™: The Old Republic™ Public Test Server is in place to test future game content and bug fixes and is available to all players with an active subscription. The server should be available the majority of the time and as with our other servers you can monitor it on the sever status page.

As you can see by the screens below, the launcher now has an additional button next to the settings that allows you to pick which “environment” you want to play in – live, or test. If you choose test, it will immediately begin patching. And yes, unfortunately, it appears to be an entire new download.

New PTS Launcher

New PTS Launcher

Pick an Environment

Pick an Environment

In addition to the PTS being available, BioWare has added a forum dedicated to discussing it here.

Along with the new test server comes a new build. And with a new build, comes new patch notes! Below are the patch notes for what appears to be first real patch for Star Wars: The Old Republic.

If you get on the Public Test Server, let us know! Full 1.0.1 Patch Notes after the jump.

1.0.1 Patch Notes

Classes and Combat

Combat Bug Fixes

  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative

  • The tooltip for Acid Blade now displays the correct information.

Companion Characters

Companions

Kira Carson

  • Fixed an issue that could cause Kira’s affection progression to become blocked.

Bug Fixes

  • Companion Character dialogue now plays at the correct volume.

Crew Skills

Bug Fixes

  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations

Flashpoints

Mandalorian Raiders

  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game

  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper

  • Darth Ikoral now uses his abilities correctly.

Directive 7

  • Mentor now resets correctly if he defeats the player group.

Operations

Eternity Vault

  • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace

  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.

Bug Fixes

  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.

Missions and NPCs

Missions

Imperial

  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes

  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.

NPCs

Bug Fixes

  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP

Warzones

General

  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.

Bug Fixes

Voidstar

  • Corrected an issue that could prevent some players from entering the Voidstar.

UI

Bug Fixes

  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes

  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.


  1. Inb4 someone complains about any existing problem based on the addition of “Remaining baby names have been added to the credits” to the patch notes. I guarantee it will only be a matter of hours before someone threatens to quit the game on the official forums because they had to wait 20 minutes to play and someone took the time to add baby names to the game credits.

  2. Warzones
    General
    Rewards for winning Warzones have been increased.
    Warzone completion rewards have been decreased.

    Warzones are buggy as fuck, bolster is a crock of shit, and they are going to reward winning more?

    Shoot yourself in the foot much Bioware?

  3. Glad to see Bioware is going right after patches. I think an aggressive patch system is going to be great. Great job Bioware.

  4. So.. its just a compliation of the patches already appplied sprinkled with one or two other fixes. I guess that explains why it is just a .01 patch.

    TL;DR – Nothing to see here and no reason to log onto PTR yet.

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