Oct 24, 2011

Posted by in News | 4 Comments

IGN: Story Matters In The Old Republic

Last week at the lift of the press embargo, IGN unveiled no less than 4 separate articles on their experience in the Star Wars: The Old Republic beta. What’s more is they made a promise for one new article each day this week. Today they began delivering that promise with their next piece on the game: story.

As we all know, this game has story. And IGN’s Charles Onyett talks about his experiences and what it means for him:

The Old Republic beta hooked me. I was up slaughtering enemies of the Republic until the embarrassing hours of the morning. Eventually, I had to ask myself why. The gameplay feels very safe, very much like World of Warcraft. The crafting systems are well done, the world looks pretty, and the companion system is a lot of fun to play around with. It’s a good game, even better than I expected. But still, at this point in my life, after playing quite a few MMOs, the presence of good gameplay systems isn’t enough to make me lose sleep.  It was the story presentation that pulled me along. I knew exactly who I was fighting for, I knew my foes, and I could make decisions about how to proceed. I was, in fact, role-playing.

That’s a ringing endorsement on the effectiveness of using personal story as a driver for the otherwise potentially mundane tasks you’ll be performing. Still, Onyett offered an opinion on what this might mean down the road:

While I admire a lot of what BioWare’s done with story in The Old Republic, I still fear decision-making may eventually feel like a grind. There’s a meter for Light and Dark side points, there’s a meter for social points, there’s a meter for how much my companions like me. Numbers are associated with everything, and I worry after extensive play time the sense of context could disintegrate, defeating the system’s purpose and making me feel like I’m grinding morality. 

Definitely head on over to IGN for the full read, and don’t forget to follow their coverage the rest of the week as they release new content every day!

  1. I have a florist on speed dial ready to send the better half a lovely bouquet the first time I am online after 3am. I think it is just better to plan ahead

    • Ooo, that’s a good idea! I’ll add that to my list I have of things I need to prepare for launch. :)

      To comment on the post, that’s exactly what is drawing me into this game. It’s an interesting point on whether this will eventually turn into a grind as well. I guess it will depend on how engaging the story line is. Thankfully, we have some of the best storytellers in Bioware that I’ve ever experienced.

      • Speed dial? they handle that stuff online now. If only Bioware would include that in-game. Like Everquest did with Pizza-hut back in the day

  2. gamerladyp says:

    I have some similar concerns, but the only way to find out will be to play the same character for a long period of time. I really can’t predict re-playability or longevity issues at this time, and I’m going to err on the side of optimism!

    And whether the worst happens and I’m grinding for social points or morality points or whatnot, I’m so excited that the journey there will be a real adventure. Can’t wait to blend a great RPG with playing online with my friends and family!

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