Dec 12, 2011

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The Ideal Guild Quiz – A SW:TOR Resource You Don’t Want To Miss

A while back, you may have caught a glance of the Ideal Guild Quiz. It’s a great tool spearheaded by Eternal Vigilance, a prominent Republic guild in Star Wars: The Old Republic.

Since the Guild Headquarters is going away on January 3rd, we thought this was a great time to catch up with them and find out a little more about this resource for players who are looking for a great guild.

Read on to learn more about it and how you can make it better!

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Dec 8, 2011

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United We Stand: A Living Document

United We Stand is an Ask A Jedi series focusing on guilds, groups, and other communities in Star Wars: The Old Republic. By examining the communities that we form, we can create a stronger game for ourselves, build relationships that will last a lifetime, and perhaps even change the world itself.

I hope everyone enjoyed their chance to play Star Wars: The Old Republic recently; I spent my time meticulously writing down the exact values for my Twi’leks’ appearance bars. Time well spent.

Last time we talked about the idea of a governing document guided by the concept of transparency to embody the vision of your core message. We could quite literally go on for weeks just about how to write a good guild charter, but unfortunately there are so many other fascinating things about Star War: The Old Republic and its community that we should discuss.

This week, however, I want to highlight a guild charter that as offered up in the comments of last week’s article. GhostBoy submitted this document, one from his own World of Warcraft endgame PvE guild.

The interesting thing about reading GhostBoy’s charter is that you can tell it’s been in use for a long time, there are articles and sections that seem out of place because they were added in later in order to address an issue that came up after the charter was written. This is the natural evolution of a governing document and a sign of a healthy and attentive leadership.

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Dec 7, 2011

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Council Chambers: Ready To Go

Council Chambers is all about the ins and outs of guild leadership in Star Wars: The Old Republic.  Each week, we’ll look at running and managing a guild through good times, bad times and everything in between.  

On December 3, the Pre-Launch Guild Program came to an end. In the following announcement – on both the official site and the official forums – the customer service representatives explain what to expect in the coming days:

Today we are announcing that the Pre-Launch Guild Program for Star Wars™: The Old Republic™ has come to an end. Guilds that have met the prerequisite of having four members redeem their Pre-Order Codes at our Code Redemption Center are now locked for transfer into the game in time for our December 20th launch.

If your guild has qualified for import, you can expect to receive an email at some time over the next several days. This email will give you further details on how to check the status of your guild as well as further details about how to join your guild once you’re in the game. Your email will also tell you which server your guild has been assigned to, so you will know which one to select when Early Game Access begins. While we will do everything we can to ensure that your Allies and Adversaries are on your server with you, we can’t necessarily guarantee that every guild will see their Allies and Adversaries on their server with them.

We want to thank each and every one of you who took part in the program, and we look forward to seeing you all in the game!

You can also read about it in our recent update on the topic, as well. This is something that we had known was coming, and discussed in last week’s article the specifics that guild leaders should do to prepare for the end of the Pre-Launch Program. Now that the Pre-Launch Guild Program has ended, guild leaders can no longer make any changes to their current roster, add or remove allies and adversaries, and are largely in a holding pattern with respect to guild management between now and launch.

So what is there for guild leaders to do over the next two weeks to prepare? First – as we discussed last week, the Guild Headquarters and its websites on the official forums will be closing two weeks after launch. That means in a little over a month from now! For guild leaders and officers, that’s a lot closer than you may realize.

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Nov 30, 2011

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Council Chambers: Last Call for Guild Deployment

Council Chambers is all about the ins and outs of guild leadership in Star Wars: The Old Republic.  Each week, we’ll look at running and managing a guild through good times, bad times and everything in between.  

A couple weeks ago, we talked about the Pre-Launch Guild Program that Star Wars: The Old Republic offered its members and some tips about how to make the most of recruiting with this forums-based system. Early access is now only a little over two weeks away, and the Pre-Launch Guild Program is drawing to a close. That means you have only days to ensure your guild meets the requirements for server placement!

First things first: the LAST day to have your guild ready for deployment in the pre-launch program is Friday, December 2, 11:59pm CST. Guilds who do not meet eligibility requirements by this date will not be eligible for placement under the pre-launch program.

That does not mean you cannot form a guild at launch or have significant long-term impacts for those guilds who do not meet the criteria; all it means is that your guild will not be assigned a server in advance or be created for you by the system at launch.

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Nov 27, 2011

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Yay! First TOR Machinima! Oh no! First TOR Machinima!

In what might be the first attempt at “machinima” in Star Wars: The Old Republic, I am both amused and frightened.

Starfleet Dental is a casual guild forming in Star Wars: The Old Republic, and they’ve produced some entertaining and interesting videos with a web site that is… unlike any other guild site you may have seen. The videos are professionally produced and fun to watch.

On the one hand, this video is entertaining enough and shows off detailed character dance animations and environments set to a light-hearted tune. On the other hand, we see Jedi dancing like MC Hammer working at comeback. Oh, and don’t miss the naked Trooper moonwalking in the background at about :50 into the video.

On the plus side, I think we can count on a lot of high quality machinima style videos over the coming weeks, months and years as  passionate Star Wars fans get their hands on the game and comfortable with the tools needed for their creation. As a matter of fact, if you spot any on the web, or create some yourself, make sure you drop us a line!


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