Jan 20, 2012

Posted by in News | 1 Comment

Ability Delay Update From Principle Lead Combat Designer Georg Zoeller

When Georg says things on the forums, people listen. It was with great intent this afternoon when Mr. Zoeller popped onto the official Community Blog to offer players an update on the “Ability Delay” issue, specifically what might be causing it and steps to fixing it. Hint: there is more than one thing!

Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.

Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.

This without a doubt is the most critical issue in the mind of many players. After all, combat is what you spend better than 80% of your gameplay time doing, and it has to not only feel right – but be right. Kudos to Georg and his team for tackling this head-on and not keeping players in the dark.

Head over to SWTOR.com for the rest of Georg’s words!

Georg Zoeller

Principal Lead Combat Designer showing us how it's done in Austin.


  1. the should have changed the GCD to match the current animation, not the other way around.

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