Earlier this evening, Senior Community Coordinator Stephen Reid took to Reddit for an “Ask Me Anything” (AMA) session with the passionate and vocal Reddit community.
Stephen didn’t shy away from anything, including the very hot current topic of the “delay” in combat abilities that is causing concern. There wasn’t necessarily any new info here, but the answers are as complete as can be, and there are a lot of them!
Take some time to fish through it, maybe you’ll find something interesting we missed!
Stephen Reid Reddit AMA – December 28, 2011
Q: Ability Delay. Have you guys discussed this internally, and if so, is there an ETA for a fix on this issue?
Hey! It has been discussed internally, and we’ll talk about it publicly soon. It’s not a simple issue so we don’t want to issue a quick, off-the-cuff response.
Q: Can you tell us what your plans are for guild banks and guild capital ships?
Guild banks and guild ‘housing’ (of some type; ships are most popular as people know) are both on the list for future development. As always it’s a question of priorities and so on, but they’re definitely discussed. I will say that guild banks are higher priority.
Q: What is your favorite MMO (besides this one)?
Used to be City of Heroes – first MMO I worked on.
Q: Any idea if the space sections will expand to include PvP or grouping?
I have an idea. Can’t share it though. ;)
Q: What aspect of your job is most entertaining/disheartening?
Entertaining: Interacting with fans in person. Disheartening: Random anger over things I have no control over. I always want to help more than I can.
Q: Can I have a job?
Check bioware.com/careers :)
Q: I’d love to know tons more about the legacy system.
We absolutely know people want to know more about the Legacy System and when the time is right, you’ll know. :)
Q: How much of a priority is the Mod API to bioware?
The UI team is going to work on improving the existing UI first before we look at modding it. Modding may happen, but we have no ETA on ‘when’ that we can share right now.
Q: Any thoughts of letting us play “sabaac” or “pazaak” against others or a house for credits?
Those games are fondly remembered by many team members from KotOR. :)
Q: Lots of PVP questions for you Stephen:
Gabe and his team are working hard on PvP and have plenty of tweaks and changes in the works. We’re going to try and share some of their thoughts and objectives soon if we can. Also while I know it’s a pat answer – please do post feedback like this in our Forums. We read them and the development team reads them. :)
Q: Can we please get a more functional AH/Galactic Trade Market?
Improvements will come to the GTN in time, definitely.
Q: are there plans to add more vanity pets and non-mechanical mounts to the game?
More pets – yes. Non-mechanical mounts – maybe, it’s a technical challenge, I’ve been told.
Q: Will there be the ability to raise/lower hoods on Jedi Robes via a command?
We know this is wanted, but it’s more work than you might expect. It may come in the future.
Q: What will it take for us to get offical server forums?
Send a stack of unmarked bills to… ;) We were talking about this just today; it’s still under discussion. From our perspective there’s no easy solution but we have ideas.
Q: Do you know if the Devs currently feel Huttball is balanced?
I haven’t asked specifically but if the devs felt that Huttball was unbalanced I’m sure they’d look at that as an issue; I haven’t heard much on that, but they still look at metrics very carefully.
Q: Any updates on improvements to the LFG system, or an ETA on when we might see them?
No updates on that.
Q: Any updates on this ‘secret’ improvement to Space combat or any hints you might want to ‘accidently’ drop?
No (although see another answer above). I don’t ‘accidentally’ drop hints. :)
Q: What upcoming feature are you most excited about that you are allowed to talk about?
Legacy System. Well, I’m allowed to say I’m excited about it…
Q: I was wondering if you could shed some light on neutral gear
As I understand it neutral gear was harder to implement than first thought, and was unfortunately moved out of the launch window. It’s not ‘dead’, and James Ohlen brings it up as something he’s a fan of quite often, so.. chances are pretty good it’ll make it in someday.
Q: The camera doesn’t have an option to disable the auto-follow function
No insight on that beyond what you already know, but we (Community team) are aware that it’s a request/concern, and we’ll raise it as such.
Q: How do you feel about being the bulwark (as the manager of the community team) against which things like bugs and game complaints come to?
Being the bulwark (AKA ‘Chief Whipping Boy’ which is what I signed on a box at our launch event in Austin) is just part of the job. Some days it’s fine, other days it gets to you. The latter days involve beer. ;) Nonetheless, it’s an important part of the job, so we spend a considerable amount of time reading, noting, assessing and performing triage on bug or game issues. Unfortunately with all the development team power in the world we can’t fix every bug instantly, or make every change everyone wants, so it’s always got to be a matter of priorities. We try our best.
Q: Also, what adjustments have you had to make since you arrived in America?
I have adjusted in many tiny ways I guess – I did change my spelling pretty early on, to ease confusion through email with people who didn’t know I was English. I also added about 20lbs. :(
Q: Has there been much discussion of implementing an “Armory” like website?
We’re aware of that sort of thing. :)
Q: Is community management entirely managed by you and your team or is Lucasarts involved in some capacity?
We work closely with LucasArts as our partner, so we talk a lot. On-the-ground decisions, day to day, are generally made by us, but they have a voice in many discussions.
Q: It’s been a bit unclear on what the future of space combat in SWTOR is.
changes to space combat will happen over time, we’re sure, but don’t expect a whole new game to suddenly appear in a matter of months.
Q: Ability Delay & Character Responsiveness / Empty Maps While Questing / UI / Camera / Graphics / guild window …
I will say that there isn’t much here I haven’t heard discussed, or that the development team is unaware of, but I can’t give you ETAs. Why? Because development is complex, things change over time, and giving out ETAs just leads to RAAAGE when we don’t hit the original suggested date (as people tend to forget what the ‘E’ stands for in ‘ETA’). Anyway – everything you say we’re aware of, that much I’ll say.
Q: hopefully that will get some wheels turning at BW if they aren’t already.
Well, so far I’m seeing many of the same questions we get on the Forums, and that’s fine. :) I assure you that wheels are always turning here!
Q: Are there any plan on updating the website, bringing it out of the design it had three years ago into a more modern design?
Yes
Q: And is increased website interactivity (posting as your character on the forums instead of a screen name, Armory features, etc.) anywhere on the horizon?
maybe!
So that’s why Rockjaw sounded so familiar. He’s from City of Heroes too!
i like how they are atleast responding to the community, next thing to do is act or give us solid yes or no. I’m glad they are working on the UI and keeping an open mind about addons and Mods DPS meter is what i need right now. thanks for this
Smuggler/Gunslinger FTW!
Although I am a big fan of the game and of his efforts for the comunity, I don’t see the point of this. He deflected just about every question asked and gave no real new insight that I am aware of.
But hey, if it helped relieve some peoples tensions, than good job
This really didn’t answer any questions for me, but it was nice of him to take the time to tell us that their working…
sigh…
Reddit. Why would you do that?
I played hero city. for less than a moth i think but i played it.
whole lot of stock answers, but I appreciate the gesture.