Dec 13, 2011

Posted by in News | 8 Comments

Community Blog: James Ohlen – What’s Next For The Old Republic!

As many of you are sinking your teeth (or waiting to, at any rate) into the game, Game Director James Ohlen published a piece in the Community Blog about what we can expect in the future from BioWare.

Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time.


Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future.


A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players.


-New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.


-Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships.”


-UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.

-PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.


-Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way… for now the details will have to remain under wraps.


-Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.


-And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.


It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing.

Clearly, great news for everyone in there – we have the content at launch, and then many, many more plans for expanding on the original game. He also seems to hit on new worlds, as well – certainly a lot of great information there.

Happy leveling, everyone!

  1. Great news. Additional content will really prove the longevity of this game, i hope it’s very high!

  2. I’m also hoping for some small quality of life issues, such as allowing us to turn off the camera snap-back (to behind your character) while moving.

    Looking forward to them enabling anti-aliasing as well, which I’m guessing is still turned off to reduce graphics issues during hectic launch period. (I know we can enable AA ourselves via a workaround, but still would prefer it in game)

    Also, an option (or default) to allow the map to stay in view, and not turn transparent, while on a speeder/taxi ride.

  3. I got to be in 4 beta testings and I really learned a lot about the direction the game was going. I was a little apprehensive about the longevity of the game. But after reading this there is hope. It would seem that the folks at BioWare have not choice but to listen too the crys of the staunch MMO players who Beta Tested their inaugural undertaking into the MMO world. That is good for all of us, as we asked for many typical MMO features that were left out of the game intentionally. If they evolve, this is indeed great news for us and the longevity of the game. Not to mention a great new playground for Star Wars Fans around the world to experience.

    The JEDl Order

  4. I was very happy to hear that they seem to have done VO for upcoming patches already. I am really hoping for continuity in story between patches and expansions. having alot of the VO already done for patches will really free up time for other content and quality of life development. This helps put at ease my concerns about too much time and resources devoted to story and VO taking away from other systems being refined.

  5. Guild Capital Ships and i’m good to go.

  6. Mac'N'tosh says:

    How long will we have to wait for SGRA? Hope that doesn’t fall between the cracks and gets overlooked.

  7. I really hope the changes to space combat involve taking it off rails… and including more than 1 person (after all, this is an MMO)

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