Nov 3, 2011

Posted by in News | 3 Comments

Server Rulesets Confirmed And Detailed – RP-PvP Confirmed

An eventful morning thus far folks! First, the news of Pre-Guild Launch Phase 3: Deployment beginning, and now this!

This morning, Senior Community Coordinator David Bass has detailed the list of rulesets, including RP-PvP:

There will be four different server types in Star Wars: The Old Republic. Here’s how they work generally, and details on how we’re dealing with roleplaying (RP) servers:

PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated ‘safe’ areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated ‘safe’ areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select ‘RP’ onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.

The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.

PvP server rulesets

We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.

The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.

Hopefully this post helps inform your decision as to which server type you’d like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!

The forum post is here – go and comment!

Stephen Reid also posted an intriguing comment about Early Access. More to follow “quite soon.” :)

  1. “Quite soon” eh? Maybe tomorrow, or at the Fan Summit?

  2. Grinstone says:

    For any NA RP-PVP guilds that may be seeking to coordinate their efforts with other RP-PVP guilds, there’s a thread on the SWTOR forums that should be of interest:

    http://www.swtor.com/community/showthread.php?p=10437554

  3. I don’t plan to be on an RP-PvP server, but I feel bad for the guilds that want to make that choice. It doesn’t seem like it’s too late to add a check box for them, and now they have to do more work out of game to end up on the right server.

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