Oct 30, 2011

Posted by in News | 2 Comments

Dialog Choices: What Do They Mean And What If You Didn’t Mean It?

Over at TOWars, one of my favorite fan sites, author Mark Douville has once again penned an interested read.

This time around, he opines on the implications of dialog choices in a piece entitled Path To The Calm Side: The Paraphrasing of The Shrew. He takes the opportunity to not only dissect the dialog system, and touches on the potential concern of a morality system based on a short representation of what your character will actually say, leading to potential “miscues”:

First let’s look at the paraphrasing of text. Anyone who has ever played Dragon Age II or the Mass Effect series will be familiar with this. Let’s say one of your options would be to respond to an idea with, “There has to be a better way. After all, the Gungans would not be willing receivers in a Dirty Kick marathon.” This might be paraphrased for the dialog choice as, “I don’t like that idea” or “The Gungans wouldn’t participate.”

All in all, it’s a well-thought out piece that takes a neutral stance on an otherwise polarizing issue. Not to mention the image captions, as always, are a feature in and of themselves. Head over to TORWars to check it out!

  1. Glorfindel says:

    I would like to see more clear dialogue options but not the whole lines. I want to hear them for the first time. Also I would like not to see the dark/light side of my options. It takes away the mystery.

  2. I think the ability to see the light and dark side influence on the dialog will be used as a way to skip those dialog just by clicking on what you want to be and not on what you really think. In my opinion, it’s a way to bypass the story and a bit of a spoiler too. But Mark Douville’s idea about toggle in or off those option is interesting. I don’t think it’s a lot of programming, and it would please everyone…

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