Jul 7, 2011

Posted by in All The Galaxy's A Stage | 16 Comments

All The Galaxy's A Stage: Story And Role-Play In TOR – How Are You Preparing?

All The Galaxy’s A Stage is a regular column at Ask A Jedi with some lofty, creative goals.  On one hand, we will be discussing and exploring meaningful topics to support the role-play experience and community.  On the other hand, we also want to introduce the casual Role-Player to the writing-acting experience that can add so much more to an MMORPG like Star Wars™: The Old Republic™.  Join in the discussion below to share your perspectives and experience as we co-create magical story in that galaxy far, far away!

I started role-playing first edition Dungeons & Dragons when I was 8 years old.  I am now 40.  Setting the math aside, I’d also like to note that I’ve spent a number of years role-playing in various on-line settings.  And so, when I first heard about Star Wars: The Old Republic and its story focus I was excited.  I’ve been a Star Wars fan since 1977, and the idea of a story-focused RPG in an MMO, with ‘consequences’ was very, very intriguing to me.  However, my second thought was, ‘wait a minute…’

 

No Role-Play for you. Talk to the hand!

 

Many of the role-players I’ve created story with would agree with me that story and character development are critical ingredients to amazing Role-Play (RP).  And yet I also know that the role-playing community (in any genre) is filled with exceptionally creative people with diverse takes on what role-play actually is.  Such creativity results in a cross-spectrum of play-styles, a continuum that stretches from the very casual to the serious writer-actor.

Comparing the Role-Playing Potential

In contemplating the casual end of the RP continuum I’ve got a suspicion that the story-focus of SW:TOR is going to be an excellent inspiration.  BioWare has clearly established itself in the story-meets-computer-game genre.  Their games are filled with memorable creativity, and I will confess I’ve enjoyed the creative challenges that games like Mass Effect have put before me.  And so for a casual RPer looking to enjoy some story, I expect their experience of logging in, rolling with the cinematics, events and choices offered to them, and using this experience as a backdrop for RP with their friends is going to make for great entertainment.

Yet, the other end of the continuum presents more questions than it does answers.  As a veteran RPer I’ve made a habit out of developing deep, three-dimensional characters.  I invest time in establishing a nature, a demeanour and goals when creating a character.  I imagine a backstory that explains what brought the character to this point and how such events have influenced the type of person they are.  I then look to my RP guild and the RP community for shared story, and by the time my preparations are done my goal is to have a seriously fun character, dripping with meaning, morality and motive.  For me, such ingredients are essential to help me stay the course.  I’ve spent years role-playing some characters (my longest lasted for about 9 years in a Live Action RP setting before I sacrificed him for story).  And experience has taught me that the more prepared I am, the deeper my character, the more meaningfully I contribute to the shared story.

From the moment I saw the first video of the fourth pillar, questions started to surface in my mind.  There’s a world-wide story extending Lucas’ beloved saga.  There’s a class story dripping with meaning and consequence.  There are side quests that effortlessly slide into your quest tracker to promote the perception of reducing the grind.  These are all good things.  But what happens when I bump into hundreds of other players who are sharing their war stories in character?  As I learned with Lord of the Rings Online there is a simple solution.  You take what elements and moments make the most sense and weave them into your character’s (and guild’s) story.

The Impact of Story to Role-Play

For the first time as a serious RPer I will be playing an MMO that will present me with dialog coming from the mouth of my game-character.  How will that dialog resonate?  Would my character say such things?  Does BioWare’s interpretation of morality align with mine?

I think the answer with dialog is going to line up with my experience around story.  I suspect I’ll be mostly an observer, I’ll nab slices that really resonate with my character, and then I’ll weave the actual story from there.  In fact, I’m already preparing for this.  I’m role-playing a Jedi Master who will be about 40 years old in 12 ATC (assuming this is the launch year).  My main character has two Padawans and we’re busy filling in gaps.  One of the Padawan’s in particular is going to great lengths to build a story that will see him knighted not long after launch (and so align somewhat with the game’s chronology for the Jedi Knight class), and offer us a rich backdrop story as we proceed into game.

And then there’s the player in the middle of this RP continuum.  They may have begun to think about such questions, and others may be of the impression that I’m seriously over-thinking this.  But I know that some of you have been role-playing for a number of years and have been contemplating how best to prepare for and participate in this game as a role-player.

Whatever the case, in introducing the role-play column at Ask A Jedi we wanted to let you know that we’ve also been thinking about these sorts of questions.  As we brace for the release we will continue to delve into the topics of interest to role-players, and once that magic day comes we’ll be looking to create a community for role-players to bookmark. Until the next column, where we expect to discuss some of the challenges of real time RP in an MMO, we’d like to get to know a little more about you.

How are you preparing for SW:TOR as a Role-Player?

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  1. Venarti says:

    As the official Story-Man for our guild, I’ve been left in charge of providing backstory, or the framework thereof, fo the Guild and it’s half-dozen founding members. It’s a good thing I enjoy RP!

    • Well, I would wish you luck, but experience has taught me the success of guild story is down to the people :D Don’t hesitate to let us know if you’d like to see us cover something or have an idea for ways we can support guilds such as yours. Over the coming months we want to make the most of the AAJ’s reach to raise the profile of RP in general and highlight ways for those in the SWTOR RP community to connect.

    • That is such a cool idea for a guild position! Let us know how it turns out.

      • Agreed. You can extend that idea from a single Story-Person to a storytelling team too. You get 2-5 people who all want to work together on story, give them a private area of the Guild forums and then let them plan. A story-telling team is great for a few reasons. Firstly, the pressure to create is shared. Secondly, you can have different OOC roles for events. For example, you may have a couple of people assigned as narrators to help make sure everyone is involved. Then you may have a few people assigned as key actors for NPC roles. Oh, and it can be a very powerful idea to rotate this team every 6 months. My old guild would recruit for it internally and it would be a blast to see what different teams came up with.

  2. Lethality says:

    I’m pretty new to the RP side of things myself… I know that I wanted Ask A Jedi to find ways to support RP’ing and the RP community for TOR, and am very thankful to have Sa Chi helping plot that course!

    • It’s an honour to be on the editorial team at AAJ and I really look forward to finding ways to using this platform to support the RP community. And if there’s one thing I know, it is that the RP community is filled with incredibly talented and creative people.

      Over the coming months we’ll be publishing more articles with an RP focus. One idea I am thinking of proposing to the AAJ editorial team is to actually have an article occasionally summarizing the known RP community hubs and updating them over time. This would be a more fluid version of efforts such as the TOR Syndicate and in effect offer up a summary of the most active RP hubs along with a brief blurb of their focus and purpose. Such a list would be driven by audience feedback (messages, comments and the like) and would be updated over time.

      The advantage for AAJ is that it has managed to establish a wide audience. Add to that that people like Daniel Erickson talk about Role-Play in their walkthroughs, and I think that there is some considerable interest in Role-Play in SWTOR. In short, we want to create a go to place for both the established MMO-RP community as well as those new players that are going to jump into MMORPGs for the first time.

      To that end, if you’ve got any ideas following reading the above, or something original that you’d love to see covered do not hesitate to let me know (either in this thread or through IM). I’m open to any suggestions about supporting existing efforts to coordinate the RP community as well as helping to strike new initiatives to provide an amazing backdrop for the RPers in SWTOR to form a richer community.

  3. First, thanks Lethality for taking on RP for your site. As an RPer, I love that our craft is being taken seriously by mainstream MMOers.
    And Sa Chi, thanks for visiting my site. I’m glad you stopped by; I hope you come back often.

    As for the article: great introduction. I cannot wait to read more.

    • You can bet on my returning to swtor-rp.com often. I only discovered it a couple of weeks ago, but it’s an example of the RP Community hubs out there that deserve attention drawn to them. Thank you for your service to the community!

  4. I don’t think you can merge your story with the character story bioware made for each class. As alot of people said if you play with a friend who is the same class the story as then everyone would be walking around having done the exact same thing for example in the gladiator thing for the bounty hunter the hutt only sponsors one person yet you will have every bounty hunter having been sponored by him.

    • Sindol Sei says:

      That’s where your imagination comes in to play. ;)

    • That’s a fair point. Lord of the Rings Online was my first real experience of this. After all, the whole in-game questing was set as a story to compliment the original trilogy. Everyone was running into the Old Forest to do Book 1, chapter 13. Did we all kill the evil critters?

      It’s not easy, but in my experience a great approach is to be inspired by it. You might take the events out of context and put a new spin on them. Perhaps you changed the name of the boss? Maybe it was on a different planet? Perhaps you built a mix of different story arcs and added your own thing? Or maybe, you did something completely different.

      Guilds can have some great OOC conversations once they get their heads around this. And my experience – there’s enough creativity within RP guilds to find a way through this. The key is tackling it rather than ignoring it IMHO.

  5. Great article. I look forward to reading the future articles.

    • Thank you very much. The next article is well along the way in drafting and I hope to have it published within a week or so. I won’t promise to publish every week but I am getting very inspired by all the great feedback.

  6. You’ve definitely hit up on a ton of interesting points about the prospect on how to legitimately conglomerate an RPers story with the guided paths that Bioware has set for us.

    It’ll be interesting to see how diverse people’s stories will end up in the end once these idea’s are set in motion.

    Fantastic Article Sa, looking forward to more on RP from AAJ :)

    • And just wait until you combine the various RP play-styles with the various paths players can take! IMO it’s going to be quite an interesting experience, and perhaps unlike any other MMO for it’s variance. Thank you, and may the Force be with you! :D

  7. Nice article Sa :)

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