Yellow Posts: Phat Lootz And Gear Scoring
As BioWare has stressed time and time again, story is the “secret sauce” that is going to make SW:TOR different from other MMOs. Their goal is to create a deep, engaging universe where every decision you make matters and the player’s story is one of the driving factors behind playing the game. However, this being an MMO, some people are (understandably) curious about the rewards they will receive as they progress through the story and their class quests.
SoulstitchMMO sought out an answer from the devs in his thread Epic Rewards for Finishing Class Quest? and boy did he get a response! Georg Zoeller, Principal Lead Combat Designer, and Damion Schubert, Lead Combat Designer both weighed in on the subject. SoulstitchMMO wanted to know if “finishing” your class quests (at level 50) would result in the acquisition of epic gear and if the rewards would be good enough to justify completion of your class story at max level, instead of, say, running Operations for better gear. Damion Schubert explained that while gear is one reward that you receive as you progress through the story, the real reward is the story itself :
There will be [loot rewards at the end of your class quest chain]. Not talking about specifics yet.
However, no reward is going to be as interesting as the reward of the conclusion of your story. This is kind of like asking “What’s the reward for watching Episode IV past the point where they escape the Death Star?” It’s the satisfaction of a good story, well told.
Georg Zoeller chimed in a little while later responding to Orcron who wanted to know why class quests got the lion’s share of the major rewards and why the traditional methods of grinding mobs or dungeon running didn’t:
I wouldn’t say richer – after all Flashpoints, PvP and other activities have great rewards as well… just not things like companions and such.
As for random mob killing … that’s not the game we’re making. You can do it, for sure, but it’s not going to be nearly as effective as questing or participating in Flashpoints, PvP and other activities.
Camping the spawns of random mobs is a part of the MMO legacy, grind, that we don’t really see having a place in Star Wars: The Old Republic.
(As someone who once wasted hours camping pygmy goblins ins Dark Age of Camelot, I am strongly in favor of killing that kind of ‘gameplay’ with fire).
It sounds like BioWare is creating a non-traditional hierarchy, of sorts, in terms of rewards and the activities that you need to do acquire them (Disclaimer: The following list is only speculation on my part and might not reflect how rewards are awarded in the final release of the game):
- Story/Class Quests would get you the most “important” rewards – Companions, ship(s), vanity titles, loot, and other rewards (possibly)
- Operations would get you the best, epic loot and other rewards (possibly)
- Flashpoints/PvP/Crafting would get the next best loot and other rewards (possibly)
- Grinding would get you very little loot and other rewards (possibly)
As they have stressed before, story is really important to BioWare and players will be rewarded for participating in it accordingly. However, if a ton of story just isn’t your cup of tea, grinding out experience by traditional mob killing is still a leveling possibility…just don’t expect to be rewarded with epic loot, companions, or vanity titles. As Georg Zoeller illustrates:
If you’re really allergic to story, exposure to this game could very well result in an anaphylactic reaction for you.
That said, if you really want to endlessly grind creatures all while not getting any companions, class related titles, many of the cool story arcs and Flashpoints with cool combat mechanics, quest rewards, etc, you definitely can.
Lastly, Mr. Zoeller poses an interesting question to the community in a response to a thread titled I have better gear, therefore you suck, posted by General-Who. He asks BioWare if they have come up with any way to prevent players from being judged solely by the gear that they are wearing (as happened in World of Warcraft with the rise of Gear score). Mr. Zoeller asks:
Well, it seems an interesting enough discussion to throw a question in.
If there was a ‘privacy’ flag for your profile that prevents people from inspecting your character, would that help?
I assume not, because I assume those that want to judge you would just assume you are hiding your character because you are afraid to be judged and therefore possibly inadequate in their eyes?
I know there are additional considerations in regards to this, but I wanted to specifically know your opinion on this question.
What do you guys think? How would you stop a “Gear score mentality” from cropping up in SW:TOR? Sound off in the comments!