Jan 13, 2011

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Dev Tracker Deluge!

This week has seen what can only be described as unprecedented presence on the official Star Wars™: The Old Republic™ forums by BioWare developers and the community team alike!

BioWare Community Manager Stephen Reid took to the boards with a post that sort of set expectations about information releases and forum activity:

Well, it’s a little more complicated than just the length of development. There can be any number of reasons why we hold back on talking about something, but those reasons often fall in three broad categories.

Associate World Designer Kyle Garner also offered some insight as to how story can drive gameplay:

Having story support the gameplay is the best option of course, and that’s what we’re going for. Cool pew pew scenes that foreshadow a future destination give someone a better sense of where they’re going, and hopefully lead people to look at our cool art instead of the minimap.

Also, Greg Zoeller chimed in in a thread regarding healing classes, and about how nothing is final until it ships:

In game development nothing is ever 100% confirmed – and in a BioWare game, we are very open to changing even major things late in development if they are found to be not fun or not helpful to the overall game experience. We’re in the business of shipping polished, fun games.

And these are just the highlights. There’s much, much more!

If you’re not ducking your head into the Dev Tracker on the official site regularly you’re starting to miss out! Better yet add it to your favorite RSS reader thanks to R2-DB.com‘s awesome custom feed.

BioWare

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