Oct 18, 2010

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Yellow Post: Daniel Erickson talks Sith Pureblood

Daniel Erickson took the time this morning to chime in on a thread on the official forums, where forum member Hawnk had asked about the Sith Pureblood species:

So… if the Sith species was extinct during the first KOTOR (or so says the loading screen that I just saw) then how are they justifying Sith Pureblood as a playable race in SWTOR?

Daniel responded with a great explanation:

Hey folks,

Happy to clarify.

In the time of KOTOR, the Republic believed all of the original Sith Empire had been destroyed. Those who had not been killed were chased far into deep space where nobody had ever returned from. Thus Revan’s surprise when coming upon them and his dedication to going back to stop the threat when his memory returned.

That said, the Sith “Pureblood” in SWTOR are anything but pure Sith (from a species point of view). The name is a vanity. In the last 1000 years it has become clear that there is a direct correlation between those with enough of the old Sith blood in them to still be born with original Sith species traits (red skin, etc) and Force Sensitivity. While not any stronger in the Force than the more human Sith, it is extremely rare to find a “Pureblood” who is completely without Force Sensitivity. Thus those with the marks of the old Sith have come to call themselves “Purebloods” with the obvious insinuation that they are superior to those without. The more Sith species features (face tendrils, etc) one has, the more superior they can claim to be.

All of this is, of course, purely the realm of fashion and societal politics. While no non-Pureblood would stand up and say the entire claim was foolish (the Pureblood rate of Force Sensitivity is exponentially higher than those without and besides many of the Emperor’s inner circle bear the red skin) the majority of the Dark Council are not Purebloods. Showing that, in the end, talent and a lightsaber win out over bloodlines and a haughty pedigree.

Hope that helps!

Stop on over to the official thread and join the discussion!

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Oct 7, 2010

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Daniel Erickson Talks Quests

Daniel Erickson took a moment today to pop in on the official Star Wars: The Old Republic forums to respond to a post about quests, and how “overlapping” they might be between classes or factions.

This one can get confusing as there is a great deal of content in the game, all geared for slightly different experiences. So let’s get to it, yes?

–There is no repeated content across factions. Easy enough.

–Every Class has a completely unique storyline with their own companion characters and quests that takes them from the very first level through the very last and leads them naturally into the end game content. We call these Class Quests.

Quite frankly, Daniel answered the post very directly and I think includes some of the best information on how this will all work we’ve seen thus far.

You can read Daniel’s entire response in the original thread here.

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