Nov 8, 2011

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SWTOR Weekly Has Arrived!

If you’ve got a case of wondering what’s been going on in the world of Star Wars: The Old Republic this week, we have the prescription: SWTOR Weekly!

Awall and his crew over at TGN.TV recap the most important stories of the week if you’re a fan of the game. And it’s all done in easy, sleazy video style in about 15 minutes. Check it out!

 

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Oct 10, 2011

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SWTOR Weekly Has Arrived!

Another Monday is before us people, and that means only 2 things. Monday Night Football and a new episode of SWTOR Weekly!

As usual, Awall from TGN TV is back to recap the latest week in TOR news, powered by Ask A Jedi of course, while you just sit back and take it all in… enjoy!

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Oct 4, 2011

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TGN TV Presents SWTOR Weekly

Another week is here, and that means a new episode of SWTOR Weekly from the fine folks at TGN TV! Kick back and let Awall catch you up on the TOR news from the past week in case you missed it.

You can also catch the entire SW:TOR channel on TGN right here!

 

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Sep 27, 2011

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SWTOR Weekly – The Biggest News Of All!

Awall and his crew at TGN.TV are back again this week, bringing you a video roundup of all the TOR news you may have missed. Or maybe you’ve already heard it, but would like to hear it again read to you by that smooth-talking, golden-throated Awall!

The big news this week is obviously the release date announcement, but there’s lots more! Also, don’t forget to check out TGN’s SWTOR channel for even more Star Wars: The Old Repubic video programming!

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Sep 18, 2011

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Wild Space: Engines, Holidays And Videos!

It’s a big galaxy our there, and Wild Space can be a dangerous place. Worry not, explorer – each week we’ll navigate you safely through the lost hyperspace routes of the Deep Core and track down the great articles and entertainment from around the SW:TOR fan community, all in less than 12 parsecs, of course!

At their core, all video games are based on a game engine that renders the graphics and provides a framework for developers to work from when designing a game (among many other things). If you were not aware, SW:TOR is built on the Hero Engine which was built from the ground up to for MMO games. BioWare acquired one of the first licenses to utilize the engine which by all accounts has worked out very well.

This week, fansite Red Rancor has an awesome write up about the Hero Engine, what a game engine actually is and does, and what functionality the Hero Engine allows BioWare do when developing SW:TOR. The one feature of the Hero Engine that really caught my eye was how it could potentially handle game updates and patches. To quote the article:

Says [Neil Harris of Simutronic, creators of the Hero Engine] “The developer could be working on adding new content, and when they like it, they could push the new content out to the players and it will stream down to you.”  Um, did I read that right?  Wouldn’t that mean that having heaping loads of changes, in a “patch”, would no longer be necessary?  Does that mean that patches could become a thing of the past!?!  “Another advantage is that you don’t have to wait six months for another expansion pack. That content can be streamed down live to the players, and it’s very efficient,” stated Harris. 

If content can be streamed to a user’s local client, having to download a separate update or patch would become unnecessary. This should result in less downtime, traditionally need for patches and updates; perhaps less maintenance outages for the game; and an improved gameplay experience for the player since content is updated and bugs are fixed in close to real-time. I don’t think I see a downside here! The annoying “update day” could be heading for it’s demise. Check out Red Rancor for their very detailed article about the Hero Engine.

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