Jul 13, 2011

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Zlatto's Bazaar: Open For Business

Zlatto’s Bazaar is the one-third Wall Street, one-third criminal empire and one-half gossip rag. You need to keep up on the Bazaar if for no other reason than to keep an eye on your competitors. Don’t be a Ho-tah and visit often.  Your comments are encouraged, especially if they make me credits…

One might ask “Why would anyone want to be writing a column about the non-combat side of SW:TOR?”

I mean, what use could there be in generating discussions about something that we can’t yet get specifics on?  To make credits of course! A Toydarian won’t even break wind without some sort of monetary compensation. [funny side note: since we generate a lighter than air gas to help us in our flight, when I see a human child walking by with a floating balloon I know one of my brethren is making some money.]

Where was I? Oh yeah…

The collective addiction to SW:TOR on Ask A Jedi has drawn me to impose upon Lethality for some web space to start some re-occurring chatter about Crew Skills, SW:TOR economics and the desire to create credits.  It is only a matter of time before those who have spent time playing will share their ideas and concepts, so why shouldn’t we all profit?

When I see bits shared like the quote below, I smell credits to be made (I mean, come on, with a snout like mine you know I smell opportunity easily.) The quote below I poached from Swtorcrafter’s interview on Crew Skills (this guy is going to be an economic dynamo, I look forward stealing a lot of ideas and concepts from him):

Damion Schubert: “We try to make it so that hardcore crafters do bring something to the server that they’re on that casual crafters can’t. What we want is the casual crafter is mostly interested in crafting for himself and crafting for his companion characters, but other than that he is not really doing much other than that. And the dedicated crafters, they have access – through special means we haven’t talked about yet – in order to pursue recipes that are very rare on their entire server. We actually think it’s good and exciting and interesting to be the only guy on a shard that can make these kind of pants.”

I cannot wait to hear how we will accomplish these achievements.

Will the SW:TOR system be a WoW-like means to an end where only gold farmers and high end raiders make a profit? Or something closer to EvE and pre-NGE Star Wars Galaxies where any player interested in crafting can truly find their place in a game that is interesting, challenging, and fun?

The comments and opinions of those who follow this site have value, and I look forward to cashing in on all of them.

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