Jul 25, 2011

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SDCC 2011: Ask A Jedi Interviews Producer Cory Butler (Video)

San Diego Comic-Con this week has been nothing short of amazing for the TOR faithful. The biggest news this is of release is that pre-orders are now available!

But, there was still information to be mined! To that end, we were lucky to be able to have some time with BioWare Producer Cory Butler to work him over ask him some questions about new stuff we’ve seen and some older stuff lingering on our minds.

Here’s a quick overview, with the video below and a full transcript after the jump as well!

  • Companion control
  • Companion customization
  • HoloCam workings
  • Collector’s edition vendor
  • Planet count confirmation
  • Mysterious endgame content not yet revealed (hint: its still not revealed!)
  • How the “story owner” works
  • Return intro cinematic order
  • Bagless inventory
  • Mac version update

Special thanks to Jeff from TORWars.com for his awesome assistance! If you’re not reading TORWars, you’re missing out.

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Jul 13, 2011

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E3 2011: Daniel Erickson Interview w/ GameReactor

Just as the San Diego Comic-con train* is about to leave the station, the E3 caboose is still in view!

GameReactor has just posted a nice video interview with BioWare Writing Director Daniel Erickson. During the chat, we hear about the immense polishing effort currently underway, but also some interesting comments about end-game:

GameReactor: What will I see at end-game if I am not interested in rolling “alts” (paraphrased)?

Daniel Erickson: You’ve got Operations, Warzones, and some full different content that we have not talked about yet.

Definitely worth a watch if you’re one of the TOR faithful… hop on over to GameReactor to check it out!

 

*Note: “train” does not imply “the” train.

Source: GameReactor
Via: Massively

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Jun 10, 2011

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E3 2011 – Daniel Erickson Video Interview

During E3 this week, we had a chance to sit down (well, actually, we stood up) with Daniel Erickosn and talk about some of the new stuff that we were seeing at the show.

Specifically, we focused on Operations (raiding in The Old Republic) and player Vehicles. We think there are some gold nuggets of information here, but we’ll let you be the judge of that!

Here’s an overview, with the video below and a full transcript after the jump as well!

  • Operations overview
  • Operations narrative & story
  • Faction details for Operations
  • Party size & difficulty settings
  • Resistances & special mechanics
  • Progression tracking
  • When and how you obtain vehicles (including theft!)
  • Class-specific vehicles
  • Atmospheric vehicles (flying mounts)
  • Types of vehicles
  • Multi-player vehicles
  • Vehicle-based combat
  • Vehicle customization
  • … and more!

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Mar 18, 2011

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PAX East 2011: Stephen Reid Audio Q&A

In our ongoing coverage of PAX East this year, we’re happy to bring you our interview with BioWare Senior Community Manager Stephen Reid.

Stephen joined the team late last year, and I think I can speak for most fans when I say that he really kicked it up a notch in terms of community interaction!

Some of the topics we talk about include:

  • Taral V
  • Future of the Community Site
  • Republic or Empire :)
  • Player Expectations
  • Guild Headquarters (20,000 + Guilds!)
  • … and more!

Just wanted to say thanks to Stephen for hanging out, being a great sport, and answering the same questions 2239554 times over the weekend!

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Mar 17, 2011

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PAX East 2011: Daniel Erickson Audio Q&A

If you follow The Old Republic, you’re probably already well aware of our next interviewee!

Daniel Erickson is the Writing Director of BioWare Austin, and Lead Writer on Star Wars™: The Old Republic, and we had a chance to speak with him at the recent PAX East gaming convention in Boston.

What did we talk about? Well, for starters:

  • Light Side/Dark Side Points
  • Personal vs. Group Choice and Future Story
  • Re-playable Flashpoints
  • Advanced Classes – Reasons & Roles
  • Combat Balance & Importance of Testing
  • Pure Classes – Do They Exist?
  • Companions For Multi-Classing
  • Instanced Planets That Don’t Exist (Taral V)
  • Space Travel
  • Playing a Game vs. Experiencing the Setting
  • Off-line Skills

Daniel weighs in on some current hot topics, including giving a little bit of detail on how he’s using his companion, and how we should expect things to change between now and launch.

Daniel Erickson, Lead Writier

Daniel Erickson, Lead Writier

We have to apologize a bit for the audio quality. This was originally a video interview, however we ran into some “equipment” issues that compounded a bit when we went to process and edit. But, the content is still there and hopefully it’s enjoyable!

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