Feb 7, 2012

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Patch Notes: 1.1.2 – Ability Delay, Combat Animations, Sprint & More

It’s maintenance day! That means the servers are down, but the patch notes are up!

BioWare is deploying patch 1.1.2 to the live servers this morning, and with it appears to bring some welcome changes. Further work on ability delay has been done, as well as improving any combat animations that were getting in the way of abilities executing properly. And Sprint will now automatically re-engage after you die. I could swear I didn’t have this problem, but some players must have!

You can find these and all patch notes on BioWare’s official Patch Notes page.


1.1.2 Patch Notes — 2/7/2012

Classes and Combat

Combat Ability Responsiveness

  • Further improved response time for ability activation requests, especially in low-framerate situations.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client.
  • The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

 

General

  • If Sprint was active when a player died, it now remains active when the player is revived.

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Feb 2, 2012

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Patch Notes: 1.1.2 (Public Test Server)

Keeping with their workman-like pattern of patch-test-deploy, BioWare has unleashed the next build of Star Wars: The Old Republic to the Public Test Server. Behold, the patch notes for upcoming patch 1.1.2!

A quick glance through gives us highlights such as more ability delay improvements, GCD UI, and some surprising Biochem changes!


Star Wars™: The Old Republic™ – 1.1.2 Patch Notes

Classes and Combat

General

  • Improved response time for ability activation requests in low-framerate situations.
  • Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

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Jan 31, 2012

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Patch Notes: 1.1.1: GCD Tweaks, PvP And More

BioWare pushed out patch 1.1.1 this morning, and with it quite a few more fixes and items than the previous patch!

The full patch notes can be found below, and of course you can always get these and all previous patch notes on BioWare’s official page dedicated to the topic

Classes and Combat

General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

 

Jedi Knight

Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

 

Jedi Consular

Sage

  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

 

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Jan 28, 2012

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Patch Notes: 1.1.0c – Server Disconnects

The specially scheduled Saturday maintenance has concluded after a brief extension, and the patch note has been posted. That’s right, patch note. There was but one tidbit in today’s patch listed. Does that mean there isn’t more? Not necessarily, but it’s all we can go on!

Let us know if you see anything else changed.

Patch 1.1.0c – 1/28/2012

General

    • Improved service to reduce the number of player disconnections to the character selection screen.


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Jan 21, 2012

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Patch Notes: 1.1.1 – Public Test Server

As promised. BioWare isn’t wasting any time with the patches and bug fixes. Yesterday, BioWare published the patch notes for upcoming patch 1.1.1, the first dot dev after Game Update 1.1, Rise of the Rakghouls. As such, there’s a long list if items.

You can play on the Public Test Server by selecting the appropriate environment from you Star Wars: The Old Republic launcher.

The notes follow here, and you can always get the latest Public Test Server notes at the Test Center on SWTOR.com, including PTS server status and access to the PTS forum.

Star Wars: The Old Republic – 1.1.1 Patch Notes

Classes and Combat


General

  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

 


Jedi Knight


Guardian

  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

 


Jedi Consular


Sage

  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

 

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Jan 18, 2012

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Patch Notes: 1.1 – Rise Of The Rakghouls

It’s finally here! Game Update 1.1 – Rise of the Rakghouls, the first content patch for Star Wars: The Old Republic has arrived! After being delayed for one day for quality control, the ~200MB patch is available for download.

The highlight of the patch is of course the new Flashpoint, Kaon Under Siege. Here we see players taking on Rakghouls in what isn’t exactly a hospitable environment. According to BioWare Lead End-game Designer Gabe Amatangelo, we can look forward to cool encounters and dynamic lighting in here!

There are also numerous other improvements and fixes, including the long-awaited return of anti-aliasing. So feel free to browse through the patch notes below, all laced with delicious too tips from Torhead, of course!

You can always catch the latest patch notes as well as an archive of past patches on BioWare’s official Patch Notes page.

 

Star Wars: The Old Republic Patch 1.1 – 1/18/2012

Rise Of The Rakghouls

General

  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General

  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard

  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded characterif they leave Guard’s range.
  • The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
  • Using character rotation keys no longer breaks a character out of cover.

Taunt

  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

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