Feb 3, 2012

Posted by in Blasters, Beggars & Credits | 2 Comments

Blasters, Beggars & Credits: The 10-49 Brackets Mean 10-49 Gear Is Back

Some players do it for glory. Some do it for infamy. Some like to accumulate the most points, or explore the far reaches of the worlds they inhabit. This, however, is not a column for those people. This is a column for those people who, quietly or not, enjoy making money so that their digital avatar can sleep on large piles of cash.

PvP has never been a great focus of mine – though currently I am playing it a lot more than I participated in previous MMO titles. I have found it fun without the awful side effects that so often plague it – though it’s far from a perfect system (see Bags, Champion).

However, many players have made it their main focus. Some of them are 50 and at the expertise cap, and some of them are still at low levels. And today, we are going to specifically zero in on the 10-49 bracket.

Recently level 50s were given their own PvP bracket, with all the other levels in their own. This segregation has, of course, come as a relief to the many lower-level players and alts who enjoyed pvp but found it frustrating to fight level 50s who were doing fantastic amounts of damage.

Now, however, they have their own non-expertise and non-50 bracket, where the higher levels have an advantage in abilities, but everyone is pretty close with the bolster mechanic. And there is a market to sell to these folks, provided you can make armor, mods, or weapons at the right points.

The first big one is level 49. Level 49 is where many of the PvP players will focus an entire level, both to farm valor and have enough commendations to purchase gear. However, that creates a market of people that could have a major advantage. As a Synthweaver I have lots of level 49 patterns that can easily translate into much higher pvp damage. Many of those remain viable into the end-game and are about as good as the tier 1 gear, which, of course, has created a nice market for me.

Mod-able gear is another possibility (sadly, I haven’t tried it). Selling a few cosmetic pieces could potentially net some money as well. In general the materials are quite simple to gather for them, such as the Jedi Initiates Vestments. There’s also a noticeable change around the 30s for leveling, and I would highly suggest selling anything in the 30-38 range if you can; 42-49 is also a nice range, but I would focus more on mods until the 49 gear.

Now, there are a few other levels (10 and 14 being rather big as well) that you could focus on as well. Some people will level alts to do the same. There are two level ranges to stay away from: level 20 and level 40. The gear that can be had from the pvp vendors at those levels is quite good, and competing against commendations is a losing battle. However, as a Cybertech you should look into selling mods that are 2 – 6 levels higher than that gear, especially the artifact-quality (if you have the time and resources to commit to getting it).

The twinks are coming; some are already there. Keep this in mind while leveling professions – anything with high endurance is a great bet to reverse engineer to get a better version.

Beggar’s Tip: I see a lot of people bemoaning Synthweaving and Armormech as being non-moneymakers. Yes, I can say our potential was behind a bit at level 50 initially; Cybertech, with all its toys and ship parts, made a few individuals incredibly wealthy. At least on Jung Ma Republic side, the spaceship business has gotten a little cut-throat and made it slightly less efficient as a money-maker (although my friend reports that his armorings and mods are selling quite well). However, if you didn’t guess right at the start of the game, don’t fret – you can still make money.

Now, competing against slotted gear doesn’t work so well – if you get lucky and get something with an augment slot, by all means run up the price and sell. But there are two slots where slotted items are rare to the point of being non-existent: waists and wrists. As a synthweaver, I have focus almost exclusively on wrist patterns for RE and do my best to maintain a stock. It’s especially helpful that a lot of those patterns are level 49, but they sell extremely well because, until someone gets into the end-game, there isn’t a better option.

Esseles/Black Talon hardmode drops the Columi token, as does Karagga’s Palace, but judging from the guilds on my server, not a ton of people are running them; similarly, the PVP bags don’t drop tokens in any pattern and are unpredictable. So yes, make wrists and waists and reap the profits (at least, until people come in here and read this column).

  1. I think one more point to avoid selling is gear around lvl 25. People have to spend a lot for the first hover-bike/jumping-stick/whatever and are not able to shell out 10k for a new chest/weapon etc. better to settle for prototype and skip the purple until lvl 29 or so.

  2. Don’t forget that Artifice (Crystal, Enhancement and Hilts) pumps out just as many mods as Cybertech does (Armoring and Mod).

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