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Jedi Classes – Hands-On Roundup!
Although Ask A Jedi was unable to be a part of all of the hands-on festivities that surrounded the EA Winter Showcase, we want to be able to bring you all of the great coverage that is breaking today around the web!
- GameSpot – The Jedi Consular and Multi-player Flashpoints
- EuroGamer – The Old Republic MMO Hands-On
- IGN – Five Hours With Star Wars: The Old Republic
- NowGamer – Star Wars: The Old Republic Interview
- Darth Hater – Jedi Immersion Day
- TOROCast – Full Event Coverage
- Massively - Hands-On with SWTOR’s Jedi Knight on Tython
- G4TV – 7 Hours With BioWare’s Epic MMO!
- Curse – Hands-On Impression with the Jedi Knight and Tython
- Ten Ton Hammer – Crew Skills and Jedi Classes Q&A with Daniel Erickson
- GamesRadar – Star Wars: The Old Republic Humungous Hands-On Preview
- 1Up – Great Ideas Wrapped in an Aging Design
- Machinima Realm – Jedi Immersion Event – [VIDEO]
Is there one we missed somewhere? Let us know in the comments below, and we’ll add it to the list!
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Prelude to PAX!
Convention season is quickly coming to a close. But for all of us rabid fans of The Old Republic, this last one just might be the best one: PAX Prime! Why? Because PAX has always been a convention for the fans… for the gamers.
Last year at PAX 2009, BioWare and LucasArts were there with plenty of TOR goodness. The Trooper was revealed for the first time, we saw the reveal of Coruscant as a playable planet, and every attendee received a free copy of Knights of The Old Republic! You can actually catch the entire BioWare/LucasArts presentation courtesy of GameSpot right here.
So what can we expect this year?
Well, we know for sure that we will see the first US public consumer hands-on of Star Wars: The Old Republic. Everyone attending PAX will have the opportunity to play the game for the first time… that’s huge!
Also, BioWare and LucasArts have a special presentation on Saturday September 4th at 5:00pm PDT. What’s it about? Well, it’s safe to say that if there are any big reveals, they will probably come during this hour-long presentation.
We’re also hoping that just maybe, PAX will be the first time that the Jedi Knight and Jedi Consular classes will be playable… but that’s pure fanboy speculation on our part.
Needless to say, Ask A Jedi will be live from the PAX show floor every day, working to bring you breaking news as it happens, as well as deliver exclusive interviews, and of course lots of hands-on details of the game itself! Oh… and we’ll also be crashing all of the best parties, so don’t be shy in checking for after-hours updates as well ;)
We’ll be keeping this post updated with links to all of our PAX content, as well as all the good stuff we might find out in the rest of the TOR community. And don’t forget to follow us on Twitter for the absolute latest.
As we said… PAX is about the fans. BioWare and LucasArts know this, and we suspect they’ve got something great up their sleeve for all of us. Stay tuned, it’s gonna be a good week!
Related Stories:
PAX: Q&A w/ Blaine Christine and Daniel Erickson
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GamesCom 2010: Info Roundup
With all of the news coming out of GamesCom about The Old Republic this week, combined with the fact that the public is getting their first hands-on sessions with the game, there is new information and video all over the web. We wanted to try to distill it and bring all of the interesting bits together in one place for the convenience of our readers.
So, keep an eye on this page as we’ll be adding to it on an active basis, and by all means if you find or see something that we don’t have here, please let us know via the feedback form at the bottom of this post! Just a note, we’re not going to be linking to anything that may lead to any site that hosts things that breach the Game Testing NDA.
Warning – some of these videos contain story spoilers, so watch them at your own risk!
Video:
- YouTube – Interview with the BioWare Doctors – Ray Muzyka and Greg Zeschuk – lots of good questions!
- Vandal.tv – Imperial Agent Gameplay
- GameTrailers.com – Trooper Gameplay
- Gamstare.de – German overview, with some Zabrak Trooper play
- SWTOR.com – Space Combat Official Trailer
- OldRep.de - Ray Muzyka Video Interview
- GlimpseDog – Smuggler Gameplay
Hands-On Writeups:
Interviews:
- Daniel Erickson Answers Your Questions – Star Wars Wikia
- Sean Dahlberg Interview – Jeux Online – Cross-faction co-op confirmed!? – This is in FRENCH.
- James Ohlen Interview – SWTOR Station – Guild Ships, RvR, Legacy System
- Sean Dahlberg Interview – SWTOR-Welten
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Hands On: The Trooper!
Editor’s Note: We wanted to provide a slightly different perspective with this hands-on than you have probably been reading elsewhere: it was written by a non-MMO player! Matt Jarbo is a gamer and journalist living in Los Angeles, and provides a unique look at the game!
A long time ago (1995), in a galaxy far far away (Canada)… A little known video game company named BioWare emerged, and went on to create some of the greatest computer role-playing games of our time. Fast forward to 2010, and we find them in the middle of their most ambitious project to date – one that would rock the foundations of the MMO community, and surely bring any rival to their knees. We are of course talking about Star Wars: The Old Republic. I got a chance to get my hands on this masterpiece at E3 2010 in Los Angeles, and I’m here to tell you how it looks, how it plays, and how much fun it is.
Before I go into the details of the game, I wanted to inform all of you readers at home, that I am not a MMO player. I avoided WoW, I never tried EverQuest, and anything from NCSoft made my head spin. So I was a bit reticent to place my fingertips on the W,A,S,D, keys and navigate my way around the world of Ord Mantell. Read on to learn how that all turned out!
On the opening day of E3, I got to spend a good hour playing The Old Republic as a Republic Trooper. My character started off in a ship heading towards the planet, when it is attacked. I was trapped in the room with an Officer, who talks me through putting out the fires with an extinguisher. As soon as I started interacting with him, I got my first taste of the oft-touted fully voiced characters in the game. I was immediately transported back to Mass Effect’s dialog tree, and how I was able to select a good, neutral, or bad response each time I’m able to speak. I found out the hard way that the spacebar allows me to skip to the next dialog tree instantly. This option will work for those gamers who want to play and not be bogged down by long conversations. With the conversation sequence over, after averting disaster, I was transported to the planet surface.
On the ground, I took a few minutes to become acquainted with the controls. As a life-long gamer, I know that a bad control scheme can kill a game very quickly. I was assisted by James Baldwin, a BioWare Network Engineer, who was very helpful in teaching me the controls. It was explained to me that the controls are very similar (i.e.: identical) to other “popular MMOs” in the marketplace. Once the basic controls were explained, I took off running around the city to battle the enemies on my quest to save the Galaxy from Empirical rule.
I led the Trooper down a pathway towards the gates of the decimated metropolis, and I was ambushed by a trio of blaster rifle wielding enemies. I targeted the first enemy and the Trooper engaged him in combat, James was standing next to me and told me to select the grenade option that was in my #2 slot on the Action Bar. As the ordinance flew out of my rifle and struck my foes for several XP, James cheered loudly at my victory.
After that encounter, he explained the rest of the UI to me. He pointed out that I was a level 2 Trooper, and he explained the other abilities that were available in my action bar. I had access to Fast Reload, Grenade, and Rifle Butt. While in my next battle, I ran up blasting away, and when I got close to the bad guy, I clicked the Rifle Butt ability, knocked him to the ground, and proceeded to shoot him until he was dead.
Next to the action bar on the HUD, is the standard selection of options: Inventory – which has 48 slots available, and the Character Sheet – This showed my current alignment and stats. The only thing I wasn’t able to access was the Skill Tree, as it wasn’t available. Directly next to the action bar, were the buttons for Recharge, and calling my shuttle. I tried to call my shuttle and blast out of the world, but it never came.
I noticed that sometimes there was a “radar” part of the HUD next to the mini-map. When I asked about the significance of the radar, James told me that it wasn’t an actual radar, but rather that is was a placeholder for images of the NPC when you talk to them.
With a good understanding of how the game played, I was now left to my own devices to explore the city, and battle enemies till someone kicked me off the machine. I used this time to check out the graphics of the game. I had been hearing reports/concerns from some TOR fans about the graphics. I can tell you this right now; while the graphics aren’t Mass Effect, they don’t disappoint. The graphics were designed to be less striking than Mass Effect, but still detailed enough to work on a wide range of different system types. Now, keep in mind, this build of the game is still in Alpha, and it will be more polished when it officially launches next year. To me, the graphics were somewhat reminiscent of the Star Wars: The Clone Wars TV show. There were similarities with the designs, and the more cell shaded edges to everything. Occasionally there were a few hiccups with the network connection. These were few and far between, but I was assured that these would be fixed by the time the game launched. Within 15 minutes, I was fully immersed in the game, and loving it.
While storming through the city and killing homicidal droids, I came across a Twi’Lek Smuggler who was in a battle with several foes (who, it turns out, was another person playing the game in the room with me.) I clicked the Recharge button, and charged in to help my comrade. She fired her blaster at the droids, and I committed the coup de grace by launching grenades. When the fight was over, I thought I’d try and engage in a little PvP by firing a grenade at her, but it wouldn’t work. James informed me that we were in the same faction and unable to fight each other.
After that encounter, I thought I’d leave the city and explore the countryside a bit. I ran around and fought these dragon-like creatures and more baddies while continuing to move away from the city. In the back of my mind I was expecting to encounter a barricade, or an invisible wall that would limit my progression into the world. I asked how far I would be able to travel on foot, and the response was that there were no walls. The planets that were on display (Ord Mantell, Hutta, and Koriban) were complete and able to be explored. I decided to make a mad dash for the hills and see how far I could get, but I was out of med packs, and a few of those dragon-like buggers killed me in a fight. My Trooper died, and a debug screen popped up that had the option to “resurrect”. Before I could click the button and get back into the game, I was told by an booth attendant that my time was up.
To summarize my experience with TOR, I would have to say that this is a game that is being built with the idea that it will change the way MMOs are played. This game was designed to be an action RPG, and a damned good one at that. The combat is fluid and fun. The characters are fully developed and real. BioWare is renowned for creating powerful and gripping storylines, and I know they won’t disappoint. This game was created by an exceptionally talented team of artists and programmers who are devoted to the material, and its clear that a masterpiece is emerging.
As a person who hasn’t played MMO’s, this game is calling me, and I’m going to answer that phone.
Posted by Lethality | 0 Comments
G4 Exclusive Hands-On
Well, the 30 minutes dedicated to The Old Republic on G4 TV has just ended. It seemed to go really fast, I don’t remember any episode of Happy Days ever going by so quickly…
With that said, there wasn’t any new information given out at all, which was kind of a letdown. They did however show all entirely new combat scenes, and everything looked really good. The gameplay looked fluid, the combat looked fun, the UI looked polished.
There was a Republic group of all 4 classes engaged in what appeared to be an instance. Dallas Dickenson explained the Trooper was the tank holding aggro, and the Jedi Consular was the main healer. So there you go.
There isn’t a video up for it anywhere yet, but we’ll link or embed it when there is.
In the mean time, you can check out our Twitter feed where you can re-cap as we live-blogged it as it was happening.
http://www.twitter.com/askajedi
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