Jan 31, 2012

Posted by in Patch Notes | 5 Comments

Patch Notes: 1.1.1: GCD Tweaks, PvP And More

BioWare pushed out patch 1.1.1 this morning, and with it quite a few more fixes and items than the previous patch!

The full patch notes can be found below, and of course you can always get these and all previous patch notes on BioWare’s official page dedicated to the topic

Classes and Combat

General

      • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
      • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
      • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

 

Jedi Knight

Guardian

        • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

 

Jedi Consular

Sage

        • Mental Alacrity: Now correctly costs no Force to activate.
        • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

 

Smuggler

 

Scoundrel

        • Flechette Round: Now provides 30% armor penetration while active.
        • K.O.: This ability now knocks the target down for 1.5 seconds.
        • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

 

Imperial Agent

 

Operative

        • Acid Blade: Now provides 30% armor penetration while active.
        • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
        • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

 

Bounty Hunter

 

Mercenary

        • Sweeping Blasters can now be made free with Thermal Sensor Override.

 

Powertech

      • Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations

 

Flashpoints

 

Directive 7

        • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
        • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

 

The False Emperor

        • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

 

The Foundry

        • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
        • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

 

The Red Reaper

        • Lord Kherus now grants less experience.
        • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
        • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

 

Operations

 

Eternity Vault

        • Players no longer randomly die in this Operation after being in Gharj’s lava.

 

Karagga’s Palace

        • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
        • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
        • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
        • The damage from G4-B3 Heavy Fabricator’s sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
        • Karagga no longer fires his Unstable Energy twice in a row.
        • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
        • Walls that were missing in Karagga’s Palace are now in place.

 

Bug Fixes

 

General

      • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.

Items

 

Bug Fixes

    • Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs

 

Missions

 

Imperial

        • Declaration of War: The mission will now progress as intended when players interact with their ship’s holoterminal.
        • Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
        • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
        • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
        • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
        • Reallocation: The final mission conversation will now begin as intended when players interact with their ship’s holoterminal.
        • The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.

 

Republic

        • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

 

NPCs

 

Bug Fixes

      • Kintan Behemoths no longer occasionally walk on top of trees when in combat.

PvP

 

Warzones

 

General

        • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

 

Voidstar

        • Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.

 

World PvP

 

Ilum

      • Additional base turrets now protect the taxi location inside each faction’s base.

Space Combat

 

General

    • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI

 

General

      • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

 

Bug Fixes

    • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.

Miscellaneous Bug Fixes

 

    • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.


  1. still no fix for the BH Unload bug…:( not gamebreaking for me, but dang it’s annoying!

  2. No fixes for any of the bugs/issues surrounding the project ability. Would be nice if they could confirm that they are at least looking at them.

    Partical Acceleration issue -(Project is not benefiting from the 50% damage increase when consuming a charge of force potency and partical acceleration)

    Shadow Training base damage increase issue -Several shadows have tested project’s damage before and after receiving shadow training and have found that the damage dealt by the ability has not changed…it is supposed to increase by 25%

    Damage delay issue – Project does not dealing damage until the animation plays out. Which takes a short while. Often compared with the inquisitor equivalent of shock which is does its damage nearly instantly ~.1 seconds after hitting the button.) This is an issue in pvp and has cost myself and many many others victories in holding objectives / making kills in multiple warzones.

    Between these things, it is getting more and more difficult to play a shadow competitively. Especially as a tanking shadow as that is my main ability. But none of these are truly game breaking, just makes the game more challenging than intended in some cases.

    But I understand there are other issues out there.

    Like defense animations inhibiting ability use. Really becoming annoying at ~30% defense and has cost me a few credits in repairs.

    *shrugs* Oh well, a few more issues resolved.

    • Which issues with Project are you referring to? The devs have talked in detail about the difference between consular project and sith shock with regards to the intterrupt. The sith version being instant while project is not.

      • Please link where the devs have spoken about in depth. Would like to see that as I havent seen much comment on this from them. the biggest issue is the fact that as you use Project if the class stealths (Sith assasin, Operative, Marauder) your rock, or rocks if upheaval procs, will just hover in the air and then disappear even if he immediately gets hit back outta stealth. That is my biggest issue which i feel really needs to be sorted.

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