Dec 31, 2011

Posted by in Patch Notes | 3 Comments

Patch Notes: 1.0.2 (Public Test Server) – Guild Fixes And Other Bugs

Yesterday, BioWare deployed a new patch to the Public Test Server, which you can access by choosing a different “environment” from within your Star Wars: The Old Republic launcher. Be warned that if you decide to participate in the Public Test Server, you will need to download an entire additional copy of the client, so be sure you have the space available!

Be sure to discuss your experiences and give BioWare your feedback on the Public Test Server forum over on the official community forums at SWTOR.com.

1.0.2 Patch Notes (Public Test Server)

General

  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

Sith Inquisitor

General

  • The Darth title is now properly granted to Sith Inquisitors.

Bug Fixes

  • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
  • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.

Flashpoints and Operations

Flashpoints

Taral V

  • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.

Operations

Bug Fixes

  • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.

Items

General

  • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.

Bug Fixes

  • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
  • PvP vendors on Capital Planets now offer the correct PvP items.
  • Commendations received via in-game mail are now correctly added to the Currency tab.

Missions and NPCs

Missions

Imperial

  • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
  • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

Republic

  • Death Cloud: Players can now complete the “Toxic Waste” bonus objective regardless of how quickly they complete this mission.

Bug Fixes

  • Corrected mission steps on several planets that could cause client instability.
  • Fixed issues with some missions that could prevent pending rewards from being accepted.

Space Combat

Bug Fixes

  • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.

UI

Maps

  • Group members no longer appear on all planets on the Galaxy Map.
  • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
  • Corrected some map notes that referenced the incorrect map.
  • Updated map notes for “travel to planet” steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet’s space station.

Bug Fixes

  • Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
  • Group members outside of a player’s phase are no longer prompted to roll on items.
  • The In-Game Customer Service Portal no longer appears to hang while the “updating” message is displayed.
  • The Guild interface now properly displays the guild member list when it is sorted.
  • The “Show Sith Corruption” option no longer toggles off when transitioning between areas.

Miscellaneous Bug Fixes

  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
  • Using the /dismiss command now correctly dismisses a vanity pet.
  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
  • Players can now use emotes while riding a vehicle.
  • Fixed a bug that prevented some text-only mail messages from being received.
  • Graphics preferences in settings files are now consistent with actual settings in use.
  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
  • Fixed an issue that could prevent players from being logged out for inactivity.


  1. Wow, nice bunch of bug fixes here. Hope to see this live in the next week or two!

  2. Jonathan Kenney says:

    It says that they fixed issues with shadows INDOORS! But I thought this problem was consistent indoors and outdoors…so is it fully fixed? And I really hope they fix the combat delay problem soon because my main is a sorc and I experience this problem a lot, and it is the same on my sage and sniper.

    • Well, if it is both an indoor and outdoor issue, it might require time to do both. Better to get half the problem fixed, then to wait for both aspects to be resolved. And the combat delay “problem” is really “problems” plural (Four Rooms reference), so don’t expect a magic fix any time soon. Odds are it will be dealt with over time through fixes to numerous individual issues that will ultimately resolve the larger problem.

Leave a Reply