Aug 16, 2011

Posted by in News | 18 Comments

James Ohlen Interview At Ten Ton Hammer [UPDATED]

Ten Ton Hammer has just dropped a brand new interview with Star Wars: The Old Republic Game Director James Ohlen. The game was done during Syndcon which took place since San Diego Comic-Con, so Ohlen was able to elaborate on some of the items revealed during that show, such as companions.

There are some tidbits in there, but one segment adds some confusion to the current stance on cross-faction communication, which had been remarked previously as being allowed in local area chat:

Ten Ton Hammer: We are also curious about the banking system. Will players be able to share items between their own characters through the bank on the same server, or even across factions so long as it’s on the same account?

James Ohlen: Currently no, you have to do it the old fashioned way through the mailbox, but only if they’re the same faction. There are multiple reasons why we don’t want the different factions to communicate with each other.

We had the big argument that this isn’t like Horde and Alliance, we all speak Galactic Standard so we should just allow it. So we actually did allow it for a little while. The argument against it was that, what happens is people start saying inappropriate things to the other side. That’s just the way it is when you’re on a different side and you gank each other, people tend to say inappropriate things.

So we thought that maybe it won’t be so bad, but then when we started doing testing with external people, and then we’d look at the chat logs and say, OK, that’s gone. And it wasn’t the swear words that were bad, let’s just say that lots of inappropriate things get said. Usually our testers are more mature, and if this is what was happening with them, imagine what will happen when we go out into the wild.

We just wanted to get rid of that, so that’s another reason why you can’t mail your incredibly dirty messages to members of the opposite faction. The unfortunate thing is that’s just human nature. Suddenly Empire players would start sending horrific messages – and I mean horrific – so that’s what we want to avoid.

Ten Ton Hammer: How does that translate to something like a PvP environment then? Is it a case where you’ll only see chat from other players of your own faction, and don’t see the other faction’s chat at all?

James Ohlen: You won’t see the other faction’s chat at all, so they can’t chat with you and you can’t chat with them.

We’re not sure how to interpret this yet, but we’ll try and get some clarification. What, dear AAJ readers, do you make of it?

[UPDATE] Georg Zoeller took to the forums today to clear up any confusion resulting from this interview with James Ohlen. In a nutshell, nothing changed:

Nothing has changed since San Diego Comic Con.

As discussed at SDCC, the decision was made to separate the general chat channels by faction. However, this decision ONLY affects the planet-wide chat channels such as “General Chat.” If you’re standing next to another player (local chat), you can talk to them regardless of what faction you’re part of. 

Click here to read his full post.

Head over to Ten Ton Hammer for the entire interview.

 

 

 

 

 

 

 

 

 

 

  1. Torplease says:

    I actually prefer it this way personally… I’ve been dragged down into a few of those mouthy confrontations and find it just as pleasing to emote something like /hug instead of you f’in parry stacking @#$ @#$ @#$%… but hey thats just me… the things the same factions say to each other is bad enough when they fight on the streets in a bg or ignore the concept of capturing and defending flags lol

  2. Lol well that kills a lot of the immersion…

  3. It seems like during testing that people started spamming chat and talking **** to the opposite faction which made Bioware have to take out cross-faction communication. From what James Ohlen said it seems like you will not be able to see them talking at all unlike WoW where it was just in a different language and you could make out phrases such as lol.

  4. Dylan Robinson says:

    Of COURSE it’s the empire’s fault. Blame the empire, like always. Do you guys see this BLATANT anti-empire propaganda?

  5. OneCharacter says:

    Seems pretty obvious to me. There is no cross-faction communication. Period.

    And that is a good thing. If the SWTOR forums are ANY indication of the type of players who will be getting their hands on this game, I don’t think anyone would be in a place to disagree!

  6. Dwayne "The Rock" Johnson says:

    I figured it would go like this. He is really vague still, however. He is saying no mailing each other, but last I heard is that they could communicate with each other through the “/say” channel… was that scrapped as well? If so, that’s disappointing.

  7. Well this is the lamest thing BW did so far.Not to mention that people can log in their alts on the same faction as you and still harass you (and you cant do anything about it pvp wise). A simple toggle can easily fix this: If you dont want xfaction communication simply toggle it off.

    Also this thing of Imps badmouthing Reps says a lot about how important a screening process is for inviting people to testing games. Apparently BW’s wasnt enough.

    • Nope, you don’t want a screening process. You want to see how they will actually behave with regards to cross server chat. Bioware is simply fixing a problem before it even begins. Great job, Bioware.

  8. I can’t say this is a bad thing.
    As was said above – The trash talk in MMOs is bad enough with people on your own faction, let alone how spiteful it would get if you could speak to the opposing faction.

    It is going ruin it a little, as they should all speak the same…
    Be interesting to see how they justify that in an in-game lore sense.

  9. TheDarkKnight says:

    In the end BW want to make a game for the widest audience. They want people to log on and have fun, not get abuse. This was never going to be a hardcore based game where you have to have a thick skin and no feelings.

    I am not supprised that you can not whisper/mail the other faction. But as of Comic Con you could still walk up to the other faction and talk using a chat bubble.

    Having multiple characters on one server is nothing new so not sure why people are upset. In WoW I had both Horde and Alliance on same server. It seemed to have worked for them.

  10. My question is, how can you have adversary and alliance factions in game if you can’t talk to them? How do you know someone is advesary clan if you can’t talk to them?

    Those features aren’t going to work in game with no communication at all.

  11. While it would have been nice to have xfaction chat, it sounds like Bioware came to a reasonable decision. We don’t have the chat logs that they have, so we don’t know the specifics of what they are referring to. But if anyone wants to fully understand why this sort of things is an important decision, spend a few minutes on “Fat, Ugly, or Slutty” (SERIOUSLY NSFW) and you’ll better understand communication in competitive game environments.

    It is repulsive, so Bioware (IMO) made the right decision on this one. An unfortunate reminder of the realities in online gaming.

  12. I would concur in saying that things are tentative and speculative at this point. While I understand and agree that, from a PvP standpoint, disabling cross-faction communication is probably for the best, I can’t help but wonder what their answer is for the roleplayers who are looking to interact beyond their own faction.

    • I’m hoping that he was talking specifically about chat channels… but that local area /say type communication is still active. It would be terrible for roleplayers, not to mention the guild adversaries connection, etc.

      Unless… somehow… those guilds are “flagged” as being able to communicate cross-faction with each other only. That sounds like a mess.

      • That flagging thing is a possibility. Remember they asked each guild for a list of 3 guilds with which they want to interact. This could be it….sort of…

      • With the emphasis on roleplay in SWTOR, I genuinely hope you’re right about chat channels. If the local area /say type communication, as you put it, remains virtually untouched then I don’t see any harm in it.

        Until then BW has a thing or two to elaborate on.

  13. I think Ohlen meant no cross-faction communication over chat channels, but it had been confirmed that /say would work if you are within distance. He was vague on the subject, but not having it in at all does not really make sense outside of “People will abuse it”.

    WoW had the same issue when it first released. You could talk to the opposite faction, but that was changed due to harassment, and abuse.

    If /say works, I do not see a problem. It could only work in the open world and not in Warzones, that way you do not have people spamming /say all the time.

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