Jul 28, 2011

Posted by in All The Galaxy's A Stage | 9 Comments

All The Galaxy's A Stage: Freeform and Structured RP

All The Galaxy’s A Stage is a regular column at Ask A Jedi with some lofty, creative goals.  On one hand, we will be discussing and exploring meaningful topics to support the role-play experience and community.  On the other hand, we also want to introduce the casual Role-Player to the writing-acting experience that can add so much more to an MMORPG like Star Wars: The Old Republic.  Share your perspectives and experience as we co-create magical story in that galaxy far, far away!

The more time you’ve spent Role-Playing, the more likely it is that you’ll have come to realize that there are many different styles of RP.  Whether you’ve experienced the cliques that form within real life or on-line RP communities, or the differences between those that prefer RP within a guild to mixing it up on forums, the reality is every RPer has their own preference and opinion when it comes to RP.

For those of you new to RP it is worth providing a little context.  Perhaps the two most obvious ‘types’ of RP in an online setting concern what I’m choosing to title as Freeform RP and Structured RP.

Freeform RP occurs when players get together and simply co-create story.  By its very definition, Freeform RP really doesn’t have a planned story to work through or cleverly set challenges to overcome (unless of course you’re RPing with an amazingly creative friend who has a way of effortlessly drawing you into their world).  An example might be a gathering that starts in a cantina, that becomes a duel and a chase through the depths of Coruscant.  Or perhaps a player starts with a simple revelation about their history that becomes a big scene about the newly revealed dark secret.

Structured RP is, as the term implies, more about providing a structured series of events for players to play through.  Such RP can occur over a few hours or result in many, many hours of being led through a story by a GM (Game Master) over a period of months.  The idea of Narrators in our last article really was an example of how to help improve the quality of structured RP events.

Personally, I think both approaches have a place.  I happen to enjoy both Freeform and Structured RP.  I have some great memories of RP that started from a simple question to become an event far bigger than its’ humble beginnings would have ever suggested.  And I’ve also experienced unforgetable epic RP events.  RP really can be top-notch food for the mind.

Did I tell you about the Gooberfish I caught once? It was this big!

For Freeform RP to thrive you’ll likely need some experienced RPers with clearly developed characters.  Those involved will also benefit from being very creative, able to think on their feet and having active imaginations.   I suspect that many fans of this approach would tell you that the lack of systems to memorize and the freedom to take the dynamically growing plot wherever it may go can be liberating.

Still, without thought and planning around the beginning, middle and end of a story, Freeform RP can die out before realizing its potential.  Without direction a random gathering of players can be a little confusing to those less experienced with the craft of RP.  No one has to compete to dominate the rails that the story travels along (since that’s invariably the GM’s role).  And in my experience those who know each other’s character and have RPed in the past are far more likely to be drawn to Freeform RP with each other.

Structured RP (where there’s a GM planning for story, describing what’s going on in the environment and coordinating Non-Player Characters) for those involved to interact with can be a lot of fun.  A good GM will put difficult choices in front of players.  A great GM does this in such a way that before you know it you’re wrestling with your typing fingers and what your character is in your mind.

In the structured RP context one of the roles of a GM is to be an arbitrator empowered to make a final call on how events unfold.  This is particularly important for those RP scenes where there are opposing challenges not resolved by dice.  For example, if my character tries to prevent an NPC from leaving the room to get help this is an opposing challenge (the NPC wants to leave, my Jedi Knight wants to stay, we’re opposed in our actions).  And obviously, opposing challenges between Player Character (PC) can also benefit from having a GM to settle any disputes.

However, structured RP can set a precedent and players can become expectant.  If a GM or guild starts making a habit of running exciting and adventurous events players will begin to build expectations around all such events.  And obviously, the facilitation skills of a GM really can make or break an event.

Regardless of your preference, it is worth noting that there is no ‘best’ way to RP.  There’s ‘your’ preference.  Freeform RP will often make sense for smaller events, personal plots and focused character development.  I don’t need a GM to help me reveal something about my character’s history as a driver for a gathering.  However, Structured RP events with a capable GM are all about big adventures, being confronted by obscenely challenging moral dillemas, NPCs and puzzles to solve.

Whatever your preference and style, having an awareness of the many styles out there will only contribute to your own RP style.  In the next article I will be writing about something near and dear to my heart – character backgrounds.

  1. Thalick says:

    Like the article, but it would be nice to at least mention SWTOR.
    Will definitely read the character background article. That’s one of the biggest things I am looking forward to that they haven’t talked about.
    In fact, next time you all talk to a dev, ask them about character backgrounds.

    • We mention SWTOR in the initial intro paragraph (as well as the graphic) :D But yes, I didn’t refer to SWTOR in the main body of the article and I’ll make sure to do that in the future.

      I’d love to chat with a dev about character backgrounds. In fact, given the amount of story in this game, speaking with some writers would be very revealing I’m sure. That said, my focus on character backgrounds will be player-centric. How does one create a meaningful background for a game like SWTOR? And for that matter, is a background always necessary to RP?

  2. Nice article. I don’t think that person believes him about the size of the fish…and seems to take offense to the exaggeration!

    • Indeed…you have a solid power of observation. I think the whole scene is turning into a rumble. Obviously, the one who doubts the size of the fish story is concerned that their record is under threat.

      And thanks :)

  3. I guess I fall in between the two categories, and it’s a place that I have the hardest time finding people to join me at. I find it really hard to get meaningful RP by just walking into a bar and saying “hi” in character. I need what most good GMs refer to as a “hook”.

    Just an example: one of my favorite RP dramas laid out in another MMO because a guildy and I were talking about his character (a holy inquisitor) and my character (a spy & assassin) and we both came to the decision at the same time that his character needed to subject my character to an inquisition. Everything exploded from there, but throughout the story, we were constantly communicating OOC, feeding off of eachother’s ideas, etc. We weren’t sure where the story was taking us, but it was a collaborative story that we were writing together.

    That OOC communication is very important to me, and yet it’s a hard nut to crack when you are meeting new RPers. The BG is a good start, but… I dunno. :-/

    • In my experience, that middle space you’re describing is accompanied by, “…RPing with an amazingly creative friend who has a way of effortlessly drawing you into their world.” I love those freeform RPs that become amazing events. When you’ve got players with the RP chops they truly can be outstanding. It’s a good thing that many quality RPers will present those hooks out of habit.

      You make an excellent point about OOC communication. Much like the OOC planning for a structured RP event, I agree that it’s as important for good freeform RP. But the reality is, time is at a premium. If you’re rolling with the scene, you need people to respond, think on their feet and COLLABORATE. In fact, that’s the key thing for me. The recipe for freeform RP really does require collaboration as an ingredient. And we’re meeting up with strangers who RP, that’s always an unknown.

      An excellent point! Thanks for contributing.

  4. Reading these reminded me of a “soft” RP moment I had in my first few weeks of WoW. I played a NE and was in Darkshore when a few Orcs came along and tried to attack our town there. We rallied and stomped all over them.

    Over the next few minutes I, in character, started going off in zone chat about them attacking us and doing this whole big Willam Wallace type thing. Cut to: 30 minutes later I’ve got about 20 other lowbies with me all fired up and we stormed all the way down through darkshore, into ashenvale, through the Barrens, straight to Orgrimar itself. This was about two weeks after launch, so no mounts or anything just infantry.

    We got stomped, of course, but it was epic. We had fun and talked both in an out of character. Never had an RP moment quite like that before or since.

    • Awesome story! Just to be clear – were you charging a bunch of higher level mobs or other players in PvP? Not that it matters, but I can just imagine a bunch of low-level newbies charging an area, drawing tons of aggro and dying very miserably. The war stories from that bad boy must have been hilarious. Thanks for sharing :D

      • Well, the zones we went through were at and below our level. So as a group we just tore through everything and made our way all the way to their home city.

        This was on a PvP server too, so we just decimated everyone we saw on our way there. By the time we reached the city, news of our coming had spread and the Horde were ready. Turned into a massive PvP clash that was like something from Lord of the Rings.

        Probably the most fun i ever had in PvP and it was completely organic and player-based without any reward other than the sheer fun of it. The fact that we were all semi-RPing and talking in character about how we were protecting our loved ones from the vicious savages of the Horde just made it all the better.

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