Friday Update: Designing the Advanced Classes System
Today’s official Friday update was a brand new developer blog written by BioWare Principal Lead Systems Designer Georg Zoeller… In the piece, Georg provides some juicy, long-awaited details on the design of the Advanced Class system:
In some cases, this led to integrating ‘traditional’ MMO roles into our existing class structures: The play style generally associated with the ‘healer’ role in MMOs is very popular with many players and we wanted to make sure that we offered that role in our game for our audience. In fact, we are offering two classes that can develop into fully capable healers for each faction via one of their Advanced Classes.
While the blog entry provides a slightly more clear picture of how Advanced Classes play a role, there are still questions left with answers unconfirmed:
- Is your Advanced Class choice permanent? We’ve heard yes and maybe.
- Can you fill more than one combat role with your Advanced class? We’ve heard no.
- What level do you choose your Advanced Class? We’ve heard it’s not level dependent.
With “trees” within the Advanced Class such as Scrapper, Sawbones, Sharpshooter and Dirty Fighting, with a shared tree of Luck, the Smuggler class is shaping up to be just what I was hoping.
We also hope that this developer blog might signal the beginning of more game systems-related information releases. Long overdue in this author’s opinion.
Click here to read the full blog post, and don’t forget to follow our coverage all next week of the GDC Online conference in Austin, Texas… where you can be sure we might use a few Dirty Tricks to get some more info out of BioWare!