Sep 3, 2010

Posted by in News | 6 Comments

PAX: Day 1 – Quick Update

Taking a quick break from the very busy show floor, and just wanted to post a few updates, thoughts and pics for everyone!

First, as expected… the TOR booth is pretty crowded, as you can see below. But the system they have set up is pretty good… they have about 30 workstations set up, and have several helpful folks assuring that everyone gets about 15 minutes of hands-on time.

So far, we’ve had a chance to sit down for a Q&A session with Senior Producer Blaine Christine and Lead Writer Daniel Erickson. We’re going to work on getting those posted as soon as possible!  There isn’t any new “reveals” in the interviews of course, but there might be a couple of points just juicy enough for some new speculation ;)   We cover advanced classes, companions, “is it an MMO?” and more.  Some highlights:

  • They’ve definitely heard the “feedback” on the Jedi Wizard. My take is that there is more info coming in this regard.
  • Companions aren’t going to make players gods above those who choose to play without them, but also players won’t necessarily be able to “spec” their character to make up for lost companion stats, if they choose to play without one.
  • Advanced Class choice has been relegated to “still in development” – meaning, very much on the fence as if it will be permanent or not. But the Advanced Class choice you make seems to be the role are likely to be playing.

So I also finally was able to get my hands on the game for the first time. All of my hands-on impressions will be written up for here, and of course I’ll be discussing them on the forums, but my very first take was this (and its an important one):  The game FEELS great.

Of the two classes I’ve played so far (Smuggler and Sith Inquisitor,) both of them felt visceral. I felt very connected to the character’s movement and abilities. There were no disconnected animations that were supposed to be connected to an ability I pressed 3 seconds ago, etc.  There’s lots more to say, but I’ll leave you with that one for now. To me, this is probably the most important thing – that control “feels” right – considering the amount of time we tend to play these games.

So, that’s all for now… just wanted to give a quick update of the day so far.  There is of course lots more to come, including the special presentation tomorrow at 5:00PM PST:

Star Wars Games – REVEALED!

LucasArts and BioWare unite on stage once again to give PAX attendees an exclusive in-depth look at Star Wars: The Old Republic! Don’t miss your chance to be the first to hear and see new details about the MMORPG that everyone is talking about. As an added bonus, attendees will also get an explosive look at a demo of Star Wars: The Force Unleashed II, the sequel to 2008’s blockbuster best-seller. LucasArts will demonstrate now fugitive Starkiller’s devastating force powers in an exclusive look at this galaxy-altering game.

Stay tune for that one, because I have a feeling we’re going to get some news! Be sure to follow Ask A Jedi on Twitter for the up-to-the-minute tidbits –

  1. I think you’ve hit it right on the spot. Thinking back on it now, the game does exactly that – FEEL right. That’s the word that describes it the best – good job.

    • exactly man the “FEEL” right is just perfect . because this game is gonna be a winner for sure. he does’nt even have to post more on it .. IM SOLD and a very happy camper

  2. Lethality, as always it’s great to see you at the forefront for us.

    You should get pictures of you and Prof Walsh on the site! I want to see if the Prof has a lightsaber in RL and if you have a Mac Tattoo :-P


    • We’ll get pics up there soon. The Prof is no doubt still crafting his light saber, and it’s not a matter of if I have a Mac tattoo, but rather where the next one is going to go ;)

  3. I’m so wanting to get my hands on that consular and see what healing is like.
    Have fun!

  4. Yay!! I cannot WAIT for this game to be released


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